共 50 条
- [21] A Semantic Approach to Enrich User Experience in Museums Through Indoor Positioning [J]. UBIQUITOUS COMPUTING AND AMBIENT INTELLIGENCE, UCAMI 2017, 2017, 10586 : 612 - 623
- [22] An empirical study on user experience evaluation of VR interface in digital museums [J]. Data and Information Management, 2023, 7 (04):
- [23] Effects of User Construction Behavior on User Experience in a Virtual Indoor Environment [J]. 2022 IEEE INTERNATIONAL SYMPOSIUM ON MIXED AND AUGMENTED REALITY (ISMAR 2022), 2022, : 568 - 575
- [24] Virtual Steps: The Experience of Walking for a Lifelong Wheelchair User in Virtual Reality [J]. 2024 IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES, VR 2024, 2024, : 168 - 178
- [25] Tourism and Virtual Reality: User Experience Evaluation of a Virtual Environment Prototype [J]. DESIGN, USER EXPERIENCE, AND USABILITY: USERS, CONTEXTS AND CASE STUDIES, DUXU 2018, PT III, 2018, 10920 : 730 - 742
- [27] Augmented and Virtual Reality to Enhance the Didactical Experience of Technological Heritage Museums [J]. APPLIED SCIENCES-BASEL, 2023, 13 (06):
- [28] Effects of Gender and Prior Experience in Immersive User Experience with Virtual Reality [J]. ADVANCES IN USABILITY AND USER EXPERIENCE, 2020, 972 : 305 - 314
- [30] The Study of User Experience Within Advertising in Virtual Reality [J]. HCI IN BUSINESS, GOVERNMENT AND ORGANIZATIONS, PT I, HCIBGO 2023, 2023, 14038 : 381 - 400