Depressive symptoms, developing friendships, and social support through online gaming: a mixed-method analysis of online gaming network communication

被引:5
|
作者
Prochnow, Tyler [1 ]
Hartnell, Logan [2 ]
Patterson, Megan S. [1 ]
机构
[1] Texas A&M Univ College Stn, Dept Hlth & Kinesiol, College Stn, TX 77843 USA
[2] Adler Univ, Dept Clin Psychol, Chicago, IL USA
来源
MENTAL HEALTH AND SOCIAL INCLUSION | 2021年 / 25卷 / 03期
关键词
Social capital; Depressive symptoms; Covid-19; Social network analysis; MENTAL-HEALTH; PHQ-9; RELIABILITY; PEOPLE;
D O I
10.1108/MHSI-02-2021-0011
中图分类号
C916 [社会工作、社会管理、社会规划];
学科分类号
1204 ;
摘要
Purpose - Online gaming offers avenue to connect with others producing social capital especially for individuals lacking in-real-life (IRL) social support; however, there is concerns related to mental health and depressive symptoms (DS). Virtually mediated social connections are particularly important during times of social distancing. This paper aims to investigate discussant networks established through an online gaming site and their possible association with DS and social support. Design/methodology/approach - Participants (n = 40) recruited from an online gaming site reported DS, online and IRL social support, and site members with whom they discussed important life matters. Participants also reported topics of conversation discussed and reason for communication. Quadratic assignment procedure multiple regression was used to determined significant associations between network structure, DS and social support. Findings - DS were significantly associated with online (beta = 0.39) and IRL social support (beta = -0.44). Online social support was significantly associated with network structural factors. Topics reported by members most often were bridging capital topics while topics reported by members in most recent conversation were bonding capital topics. Members mentioned bonding social capital concepts as motivation for conversation. Social implications - Building online relationships to provide bonding social capital could supply buffering effects for those feeling socially isolated during social distancing. Originality/value - This paper is among the first to approach online gaming communication through social network analysis and qualitative analysis mixed method approach.
引用
收藏
页码:243 / 253
页数:11
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