Co-creation of a serious game to develop competences on the primary education program

被引:0
|
作者
Luis Eguia-Gomez, Jose [1 ]
Contreras-Espinosa, Ruth S. [2 ]
Solano Albajes, Lluis [1 ,3 ]
机构
[1] Univ Politecn Cataluna, Escuela Tecn Super Ingn Barcelona, E-08028 Barcelona, Spain
[2] Univ Vic, Grp Investigac Interacciones Digitales, Barcelona, Spain
[3] Univ Politecn Cataluna, Escuela Tecn Super Ingn Barcelona, E-08028 Barcelona, Spain
关键词
component; Serious games; competences; action research; co-creation; Education; DESIGN;
D O I
暂无
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
This paper presents the research work carried out by an interdisciplinary group of technologists and entertainment experts in collaboration with primary teachers to develop a serious game to work primary education-oriented competences. The serious game called "Ferran Alsina" is conceived as a tool to develop competences in the primary education program. To design this game, 25 primary school teachers helped the technical and investigative team in a co-creation activity executed with the methodology named Action-Research. This allowed the implementation of competences inside the game's playability and narrative.
引用
收藏
页数:6
相关论文
共 50 条
  • [1] Design Pattern Canvas: Towards Co-Creation of Unified Serious Game Design Patterns
    Zavcer, Gregor
    Mayr, Simon
    Petta, Paolo
    [J]. 2014 6TH INTERNATIONAL CONFERENCE ON GAMES AND VIRTUAL WORLDS FOR SERIOUS APPLICATIONS (VS-GAMES), 2014,
  • [2] Co-creation as a strategy for program management
    Nasholm, Malin H.
    Blomquist, Tomas
    [J]. INTERNATIONAL JOURNAL OF MANAGING PROJECTS IN BUSINESS, 2015, 8 (01) : 58 - 73
  • [3] CO-CREATION AT HIGHER EDUCATION INSTITUTIONS
    Pantoja Diaz, O.
    Ribes-Giner, G.
    Perello-Marin, M. R.
    [J]. INTED2016: 10TH INTERNATIONAL TECHNOLOGY, EDUCATION AND DEVELOPMENT CONFERENCE, 2016, : 3666 - 3670
  • [4] Co-creation of a Serious Game About Radiotherapy: Participatory Action Research Study With Children Treated for Cancer
    Cederved, Catarina
    Back, Jon
    Angstrom-Brannstrom, Charlotte
    Ljungman, Gustaf
    Engvall, Gunn
    [J]. JMIR HUMAN FACTORS, 2022, 9 (02):
  • [5] Co-creation in entrepreneurship education: How autonomy support enhances the intention to develop entrepreneurial ideas
    Puerta-Sierra, Lizbeth
    Puente-Diaz, Rogelio
    [J]. JOURNAL OF EDUCATION FOR BUSINESS, 2023, 98 (08) : 443 - 451
  • [6] Co-creation of a Digital Game to Support Language Revitalisation
    Hardy, Dianna
    Forest, Elizabeth
    McIntosh, Zoe
    Gertz, Janine
    Myers, Trina
    [J]. COOPERATIVE DESIGN, VISUALIZATION, AND ENGINEERING, CDVE 2016, 2016, 9929 : 181 - 184
  • [7] A game theory approach for value co-creation systems
    Truong Hong Trinh
    Nguyen Thanh Liem
    Kachitvichyanukul, Voratas
    [J]. PRODUCTION AND MANUFACTURING RESEARCH-AN OPEN ACCESS JOURNAL, 2014, 2 (01): : 253 - 265
  • [8] Co-production and co-creation in inclusive education
    Burke, Eilish
    Bakker, Anna
    Dennehy, Holly
    Bowman, Sarah
    Oppewal, Alyt
    [J]. JOURNAL OF APPLIED RESEARCH IN INTELLECTUAL DISABILITIES, 2021, 34 (05) : 1190 - 1190
  • [9] Facilitating co-creation experience in the classroom with Lego Serious Play
    Dann, Stephen
    [J]. AUSTRALASIAN MARKETING JOURNAL, 2018, 26 (02): : 121 - 131
  • [10] Engaging Children in Story Co-Creation for Effective Serious Games
    Menestrina, Zeno
    Pasqualotto, Angela
    Siesser, Adriano
    Venuti, Paola
    De Angeli, Antonella
    [J]. SUSTAINABILITY, 2021, 13 (18)