Statistical Learning of Facial Expressions Improves Realism of Animated Avatar Faces

被引:9
|
作者
Grewe, C. Martin [1 ]
Liu, Tuo [2 ]
Kahl, Christoph [1 ]
Hildebrandt, Andrea [2 ]
Zachow, Stefan [1 ]
机构
[1] Zuse Inst Berlin ZIB, Dept Visual & Data Centr Comp, Computat Diag & Therapy Planning Grp, Berlin, Germany
[2] Carl von Ossietzky Univ Oldenburg, Dept Psychol, Psychol Methods & Stat Div, Oldenburg, Germany
来源
FRONTIERS IN VIRTUAL REALITY | 2021年 / 2卷
关键词
behavioral realism; animated avatar faces; avatar creation; statistical face models; photographic realism; PERCEPTION; REGRESSION; MODELS; BODY;
D O I
10.3389/frvir.2021.619811
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
A high realism of avatars is beneficial for virtual reality experiences such as avatar-mediated communication and embodiment. Previous work, however, suggested that the usage of realistic virtual faces can lead to unexpected and undesired effects, including phenomena like the uncanny valley. This work investigates the role of photographic and behavioral realism of avatars with animated facial expressions on perceived realism and congruence ratings. More specifically, we examine ratings of photographic and behavioral realism and their mismatch in differently created avatar faces. Furthermore, we utilize these avatars to investigate the effect of behavioral realism on perceived congruence between video-recorded physical person's expressions and their imitations by the avatar. We compared two types of avatars, both with four identities that were created from the same facial photographs. The first type of avatars contains expressions that were designed by an artistic expert. The second type contains expressions that were statistically learned from a 3D facial expression database. Our results show that the avatars containing learned facial expressions were rated more photographically and behaviorally realistic and possessed a lower mismatch between the two dimensions. They were also perceived as more congruent to the video-recorded physical person's expressions. We discuss our findings and the potential benefit of avatars with learned facial expressions for experiences in virtual reality and future research on enfacement.
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收藏
页数:13
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