Active Video Games to Promote Physical Activity in Children and Youth A Systematic Review

被引:369
|
作者
Biddiss, Elaine [1 ]
Irwin, Jennifer [2 ]
机构
[1] Univ Toronto, Bloorview Res Inst, Toronto, ON M4G 1R8, Canada
[2] Univ Toronto, Inst Biomat & Biomed Engn, Toronto, ON M4G 1R8, Canada
来源
基金
加拿大健康研究院;
关键词
SEDENTARY SCREEN TIME; ENERGY-EXPENDITURE; UPPER EXTREMITY; OVERWEIGHT CHILDREN; CONTROLLED-TRIALS; VIRTUAL-REALITY; COMPUTER GAMES; CEREBRAL-PALSY; ACUTE WIIITIS; YOUNG-PEOPLE;
D O I
10.1001/archpediatrics.2010.104
中图分类号
R72 [儿科学];
学科分类号
100202 ;
摘要
Objectives: To systematically review levels of metabolic expenditure and changes in activity patterns associated with active video game (AVG) play in children and to provide directions for future research efforts. Data Sources: A review of the English-language literature ( January 1, 1998, to January 1, 2010) via ISI Web of Knowledge, PubMed, and Scholars Portal using the following keywords: video game, exergame, physical activity, fitness, exercise, energy metabolism, energy expenditure, heart rate, disability, injury, musculosheletal, enjoyment, adherence, and motivation. Study Selection: Only studies involving youth (<= 21 years) and reporting measures of energy expenditure, activity patterns, physiological risks and benefits, and enjoyment and motivation associated with mainstream AVGs were included. Eighteen studies met the inclusion criteria. Articles were reviewed and data were extracted and synthesized by 2 independent reviewers. Main Outcome Exposures: Energy expenditure during AVG play compared with rest (12 studies) and activity associated with AVG exposure (6 studies). Main Outcome Measures: Percentage increase in energy expenditure and heart rate (from rest). Results: Activity levels during AVG play were highly variable, with mean (SD) percentage increases of 222% (100%) in energy expenditure and 64% (20%) in heart rate. Energy expenditure was significantly lower for games played primarily through upper body movements compared with those that engaged the lower body (difference, -148%; 95% confidence interval, -231% to -66%; P = .001). Conclusions: The AVGs enable light to moderate physical activity. Limited evidence is available to draw conclusions on the long-term efficacy of AVGs for physical activity promotion.
引用
收藏
页码:664 / 672
页数:9
相关论文
共 50 条
  • [21] A systematic review of studies using pedometers to promote physical activity among youth
    Lubans, David R.
    Morgan, Philip J.
    Tudor-Locke, Catrine
    [J]. PREVENTIVE MEDICINE, 2009, 48 (04) : 307 - 315
  • [22] Can Active Video Games Improve Physical Activity in Adolescents? A Review of RCT
    Williams, Wanda M.
    Ayres, Cynthia G.
    [J]. INTERNATIONAL JOURNAL OF ENVIRONMENTAL RESEARCH AND PUBLIC HEALTH, 2020, 17 (02)
  • [23] INTERVENTION PROGRAMS TO PROMOTE PHYSICAL ACTIVITY IN SCHOOL CHILDREN: SYSTEMATIC REVIEW
    Medina-Blanco, R. I.
    Jimenez-Cruz, A.
    Perez-Morales, M. E.
    Armendariz-Anguiano, A. L.
    Bacardi-Gascon, M.
    [J]. NUTRICION HOSPITALARIA, 2011, 26 (02) : 265 - 270
  • [24] The Narrative Impact of Active Video Games on Physical Activity Among Children: A Feasibility Study
    Lu, Amy Shirong
    Baranowski, Tom
    Hong, S. Lee
    Buday, Richard
    Thompson, Debbe
    Beltran, Alicia
    Dadabhoy, Hafza Razak
    Chen, Tzu-An
    [J]. JOURNAL OF MEDICAL INTERNET RESEARCH, 2016, 18 (10)
  • [25] Physical Activity Instruments in Children and Youth With Mobility Impairments: A Systematic Review
    White, L.
    Volfson, Z.
    Faulkner, G.
    Arbour-Nicitopoulos, K.
    [J]. JOURNAL OF PHYSICAL ACTIVITY & HEALTH, 2014, 11 : S196 - S196
  • [26] Are Active Video Games Useful in Increasing Physical Activity and Addressing Obesity in Children? Reply
    Smallwood, Stephen R.
    Morris, Michael M.
    Fallows, Stephen J.
    Buckley, John P.
    [J]. JAMA PEDIATRICS, 2013, 167 (07) : 678 - 678
  • [27] Effects of active video games on children and adolescents: A systematic review with meta-analysis
    Oliveira, Crystian B.
    Pinto, Rafael Z.
    Saraiva, Bruna T. C.
    Tebar, William R.
    Delfino, Leandro D.
    Franco, Marcia R.
    Silva, Claudiele C. M.
    Christofaro, Diego G. D.
    [J]. SCANDINAVIAN JOURNAL OF MEDICINE & SCIENCE IN SPORTS, 2020, 30 (01) : 4 - 12
  • [28] KEEPING KIDS ACTIVE: A SYSTEMATIC REVIEW OF SUMMERTIME INTERVENTIONS TO PROMOTE PHYSICAL ACTIVITY
    Rea, Elizabeth
    Bohnert, Amy M.
    Moreno, Jenette
    Hardin, Allie
    [J]. ANNALS OF BEHAVIORAL MEDICINE, 2020, 54 : S455 - S455
  • [29] Children, video games and physical activity: An exploratory study
    McDougall, Julian
    Duncan, Michael J.
    [J]. INTERNATIONAL JOURNAL ON DISABILITY AND HUMAN DEVELOPMENT, 2008, 7 (01): : 89 - 94
  • [30] Youth who are Obese Sustain Moderate to Vigorous Physical Activity Intensity during Active Video Games
    Hawkins, Jillian L.
    O'Neil, Margaret
    [J]. MEDICINE AND SCIENCE IN SPORTS AND EXERCISE, 2016, 48 (05): : 763 - 763