Distributed Resource Allocation in Cloud-Based Wireless Multimedia Social Networks

被引:35
|
作者
Nan, Guofang [1 ]
Mao, Zhifei [1 ]
Li, Minqiang [2 ]
Zhang, Yan [3 ]
Gjessing, Stein [4 ]
Wang, Honggang [5 ]
Guizani, Mohsen [6 ]
机构
[1] Tianjin Univ, Tianjin, Peoples R China
[2] Tianjin Univ, Dept Informat Management, Tianjin, Peoples R China
[3] Simula Res Lab, Oslo, Norway
[4] Univ Oslo, Dept Informat, N-0316 Oslo, Norway
[5] Univ Massachusetts Dartmouth, N Dartmouth, MA 02747 USA
[6] Qatar Univ, Doha, Qatar
来源
IEEE NETWORK | 2014年 / 28卷 / 04期
基金
美国国家科学基金会;
关键词
10;
D O I
10.1109/MNET.2014.6863135
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
With the rapid penetration of mobile devices, more users prefer to watch multimedia live-streaming via their mobile terminals. Quality of service provision is normally a critical challenge in such multimedia sharing environments. In this article, we propose a new cloud-based WMSN to efficiently deal with multimedia sharing and distribution. We first motivate the use of cloud computing and social contexts in sharing live streaming. Then our WMSN architecture is presented with the description of the different components of the network. After that, we focus on distributed resource management and formulate the bandwidth allocation problem in a game-theoretical framework that is further implemented in a distributed manner. In addition, we note the potential selfish behavior of mobile users for resource competition and propose a cheat-proof mechanism to motivate mobile users to share bandwidth. Illustrative results demonstrate the best responses of different users in the game equilibrium as well as the effectiveness of the proposed cheating avoidance scheme.
引用
收藏
页码:74 / 80
页数:7
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