Using a Virtual World to Design a Simulation Platform for Vision and Robotic Systems

被引:0
|
作者
Gupta, Om K. [1 ]
Jarvis, Ray A. [1 ]
机构
[1] Monash Univ, Dept Elect & Comp Syst Engn, Clayton, Vic 3800, Australia
关键词
D O I
暂无
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Virtual worlds are increasingly being used in research and development to provide simulation platforms for testing, debugging and validating proof-of-concepts, as they offer a significant savings in cost: time and other resources. This paper describes the design or a real-time open-source 3D simulation platform based on a commercially available Half Life 2 game engine. It is primarily aimed towards research in mobile robotics, in-game characters manipulation, surveillance related vision application, and high quality synthetic video generation. Along with the illustrations of the platform and the analysis of algorithms, this paper also provides a comprehensive tutorial in developing similar tools for researchers, enthusiasts and commercialists to pursue their interests in creating and applying such tools to their own objectives.
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收藏
页码:233 / 242
页数:10
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