The Interplay of Two Worlds in Blood Bowl: Implications for Hybrid Board Game Design

被引:2
|
作者
Kankainen, Ville [1 ]
机构
[1] Univ Tampere, Tampere, Finland
关键词
Board game; miniature game; digital adaptation; hybrid experience; miniature gaming; game experience; digital board game;
D O I
10.1145/3001773.3001796
中图分类号
TP301 [理论、方法];
学科分类号
081202 ;
摘要
Digital board games, along with hybrid board games, that combine physical and digital elements have grown in success recently. This interview study compares the experiences of playing a material board game and digital adaptations of it. Overall, the material and digital play were experienced to be different aspects of the same hobby - thus being parts of a wider pastime. The results provide insight into different aspects that players appreciate in both ways of playing. In conclusion, these results are weighed as to what kind of design implications they offer for future hybrid board games.
引用
收藏
页数:7
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