Predicting Churn in Mobile Free-to-Play Games

被引:0
|
作者
Lee, Sang-Kwang [1 ]
Hong, Seung-Jin [2 ]
Yang, Seong-Il [1 ]
Lee, Hunjoo [1 ]
机构
[1] Elect & Telecommun Res Inst, Game Technol Res Sect, Daejeon, South Korea
[2] Hongik Univ, Sch Games, Sejong, South Korea
关键词
Game analytics; Data mining; Churn prediction; Player modeling; Free-to-Play; Binary classification;
D O I
暂无
中图分类号
TM [电工技术]; TN [电子技术、通信技术];
学科分类号
0808 ; 0809 ;
摘要
In the mobile game industry, Free-to-Play games are dominantly released, and therefore player retention and purchases have become important issues. In this paper, we propose a game player model for predicting when players will leave a game. Firstly, we define player churn in the game and extract features that contain the properties of the player churn from the player logs. And then we tackle the problem of imbalanced datasets. Finally, we exploit classification algorithms from machine learning and evaluate the performance of the proposed prediction model using cross-validation. Experimental results show that the proposed model has high accuracy enough to predict churn for real-world application.
引用
收藏
页码:1046 / 1048
页数:3
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