Mesh coding: application to texture and scalable 3D scene coding

被引:0
|
作者
Alliez, P [1 ]
Laurent, N [1 ]
Lechat, P [1 ]
机构
[1] France Telecom, R&D DIH HDM, F-35512 Cesson Sevigne, France
关键词
three dimensional representation; image coding; mesh; texture; scalability; topology; predictive coding; triangular shape; cosine transformation; discrete transformation;
D O I
暂无
中图分类号
TN [电子技术、通信技术];
学科分类号
0809 ;
摘要
This article examines the problem of 3D scalable mesh and texture coding. The triangular mesh topology is encoded by an edge-based conquest strategy, while positions are encoded using a multiple prediction method associated with an adaptive arithmetic coder. Moreover scalability is obtained on the positions via a bitplane coding technique, adapted to float numbers. Then, texture is approximated by a hybrid technique mixing affine interpolation and discrete cosinus transform applied to the triangles of a a hierarchical nested mesh.
引用
收藏
页码:117 / 130
页数:14
相关论文
共 50 条
  • [1] Codage de maillages: application au codage de textures et de scènes 3DMesh coding: Application to texture and scalable 3D scene coding
    Pierre Alliez
    Nathalie Laurent
    Patrick Lechat
    [J]. Annales Des Télécommunications, 2000, 55 (3-4): : 117 - 130
  • [2] Efficient Fine-Granular Scalable Coding of 3D Mesh Sequences
    Ahn, Jae-Kyun
    Koh, Yeong Jun
    Kim, Chang-Su
    [J]. IEEE TRANSACTIONS ON MULTIMEDIA, 2013, 15 (03) : 485 - 497
  • [3] DISTRIBUTED 3D DYNAMIC MESH CODING
    Bici, M. Oguz
    Akar, Gozde Bozdagi
    [J]. 2008 15TH IEEE INTERNATIONAL CONFERENCE ON IMAGE PROCESSING, VOLS 1-5, 2008, : 2432 - 2435
  • [4] Scalable linear predictive coding of time-consistent 3D mesh sequences
    Stefanoski, Nikolce
    Liu, Xiaoliang
    Klie, Patrick
    Ostermann, Joern
    [J]. 2007 3DTV CONFERENCE, 2007, : 253 - 256
  • [5] Coding of dynamic texture on 3D scenes
    DeKnuydt, B
    Desmet, S
    Van Eycken, L
    Van Gool, L
    [J]. COMPUTER ANALYSIS OF IMAGES AND PATTERNS, 1999, 1689 : 604 - 614
  • [6] An Entropy Coding Method for Floating-Point Texture Coordinates of 3D Mesh
    Zhou, Tong
    Liu, Yong
    Chen, Quqing
    Cai, Kangying
    Teng, Jun
    Chen, Zhibo
    [J]. 2010 IEEE INTERNATIONAL SYMPOSIUM ON CIRCUITS AND SYSTEMS, 2010, : 1835 - 1838
  • [7] 3D scene modeling for distributed video coding
    Maitre, Matthieu
    Guillemot, Christine
    Morin, Luce
    [J]. 2006 IEEE INTERNATIONAL CONFERENCE ON IMAGE PROCESSING, ICIP 2006, PROCEEDINGS, 2006, : 585 - +
  • [8] Scalable 3D Wavelet Video Coding Scheme
    Deng, Chen-Wei
    Zhao, Bao-Jun
    [J]. ICSP: 2008 9TH INTERNATIONAL CONFERENCE ON SIGNAL PROCESSING, VOLS 1-5, PROCEEDINGS, 2008, : 68 - 71
  • [9] Hierarchical representation and coding of 3D mesh geometry
    Celasun, Isil
    Eroeksuez, Serkan
    Siddiqui, Rizwan A.
    Tekalp, A. Murat
    [J]. 2006 IEEE INTERNATIONAL CONFERENCE ON IMAGE PROCESSING, ICIP 2006, PROCEEDINGS, 2006, : 1893 - +
  • [10] Layered motion estimation and coding for fully scalable 3D wavelet video coding
    Xiong, RQ
    Xu, JZ
    Wu, F
    Li, SP
    Zhang, YQ
    [J]. ICIP: 2004 INTERNATIONAL CONFERENCE ON IMAGE PROCESSING, VOLS 1- 5, 2004, : 2271 - 2274