Affective Computing for Enhancing Affective Touch-Based Communication Through Extended Reality

被引:4
|
作者
Kerdvibulvech, Chutisant [1 ]
Guan, Sheng-Uei [2 ]
机构
[1] Natl Inst Dev Adm, Grad Sch Commun Arts & Management Innovat, 118 SeriThai Rd, Bangkok 10240, Thailand
[2] Xian Jiaotong Liverpool Univ, Res Inst Big Data Analyt, Dept Comp Sci & Software Engn, Suzhou 215123, Peoples R China
关键词
Extended reality; Augmented reality; Virtual reality; Force Jacket; Affective computing; Affective touch communication; Multimodal communication; EMOTION RECOGNITION;
D O I
10.1007/978-3-030-24296-1_29
中图分类号
TP301 [理论、方法];
学科分类号
081202 ;
摘要
Nowadays, affective computing (AC), especially affective touch, plays a significant role in the next generation of human-computer, computer-computer and human-human communications. This is because it allows more senses in human communication to be included simultaneously and interactively, enabling innovative communications both between computers and humans, and between humans and humans. In this paper, we discuss applications and methodologies that researchers, including the author, have recently achieved by utilizing affective computing, affective touch, and extended reality (XR). Our purpose is to review our research work experience and other state-of-the-art results and propose a line of research to use these results in a future work or application. To begin with, we give an overview of extensive works using affective computing and emotion recognition systems for social media. After that, we explore some recent interesting research works about affective touch. Next, augmented reality (AR)-based applications using affective touch communication and affective computing are presented. Then, we review recent virtual reality-based systems using affective touch communication and affective computing. By understanding these approaches for extended reality-based applications with affective touch communication and affective computing presented recently by leading researchers, we believe that it will encourage sustainable advancements regarding human interactions in an integrated cross-disciplinary area.
引用
收藏
页码:351 / 360
页数:10
相关论文
共 50 条
  • [21] The Making of Meaning through Dyadic Haptic Affective Touch
    Price, Sara
    Bianchi-Berthouze, Nadia
    Jewitt, Carey
    Yiannoutsou, Nikoleta
    Fotopoulou, Katerina
    Dajic, Svetlana
    Virdee, Juspreet
    Zhao, Yixin
    Atkinson, Douglas
    Brudy, Frederik
    ACM TRANSACTIONS ON COMPUTER-HUMAN INTERACTION, 2022, 29 (03)
  • [22] A Touch Based Affective User Interface for Smartphone
    Kim, Mira
    Kim, Hyun-Jun
    Lee, Sun-Jae
    Choi, Young Sang
    2013 IEEE INTERNATIONAL CONFERENCE ON CONSUMER ELECTRONICS (ICCE), 2013, : 606 - 607
  • [23] The E-learning Affective Interaction Research Based on Affective Computing
    Huang, Xiaolong
    Zhang, Shilu
    Li, Aimei
    ICAIE 2009: PROCEEDINGS OF THE 2009 INTERNATIONAL CONFERENCE ON ARTIFICIAL INTELLIGENCE AND EDUCATION, VOLS 1 AND 2, 2009, : 181 - 185
  • [24] Does affective touch influence the virtual reality full body illusion?
    de Jong, Jutta R.
    Keizer, Anouk
    Engel, Manja M.
    Dijkerman, H. Chris
    EXPERIMENTAL BRAIN RESEARCH, 2017, 235 (06) : 1781 - 1791
  • [25] Multimedia Experience Enhancement through Affective Computing
    Ciabattoni, Lucio
    Ferracuti, Francesco
    Longhi, Sauro
    Pepa, Lucia
    Romeo, Luca
    Verdini, Federica
    2017 IEEE INTERNATIONAL CONFERENCE ON CONSUMER ELECTRONICS (ICCE), 2017,
  • [26] Does affective touch influence the virtual reality full body illusion?
    Jutta R. de Jong
    Anouk Keizer
    Manja M. Engel
    H. Chris Dijkerman
    Experimental Brain Research, 2017, 235 : 1781 - 1791
  • [27] Reading psychology and news communication strategies for affective computing
    Xu, Beichun
    FRONTIERS IN PSYCHOLOGY, 2022, 13
  • [28] Deep learning based affective computing
    Kumar, Saurabh
    JOURNAL OF ENTERPRISE INFORMATION MANAGEMENT, 2021, 34 (05) : 1551 - 1575
  • [29] Towards Context Based Affective Computing
    Hammal, Zakia
    Teodosia Suarez, Merlin
    2013 HUMAINE ASSOCIATION CONFERENCE ON AFFECTIVE COMPUTING AND INTELLIGENT INTERACTION (ACII), 2013, : 802 - 802
  • [30] Using Affective Computing for Proxemic Interactions in Mixed-Reality
    Roberts, Jasmine
    SUI'18: PROCEEDINGS OF THE 2018 SYMPOSIUM ON SPATIAL USER INTERACTION, 2016, : 176 - 176