Affective Computing for Enhancing Affective Touch-Based Communication Through Extended Reality

被引:4
|
作者
Kerdvibulvech, Chutisant [1 ]
Guan, Sheng-Uei [2 ]
机构
[1] Natl Inst Dev Adm, Grad Sch Commun Arts & Management Innovat, 118 SeriThai Rd, Bangkok 10240, Thailand
[2] Xian Jiaotong Liverpool Univ, Res Inst Big Data Analyt, Dept Comp Sci & Software Engn, Suzhou 215123, Peoples R China
关键词
Extended reality; Augmented reality; Virtual reality; Force Jacket; Affective computing; Affective touch communication; Multimodal communication; EMOTION RECOGNITION;
D O I
10.1007/978-3-030-24296-1_29
中图分类号
TP301 [理论、方法];
学科分类号
081202 ;
摘要
Nowadays, affective computing (AC), especially affective touch, plays a significant role in the next generation of human-computer, computer-computer and human-human communications. This is because it allows more senses in human communication to be included simultaneously and interactively, enabling innovative communications both between computers and humans, and between humans and humans. In this paper, we discuss applications and methodologies that researchers, including the author, have recently achieved by utilizing affective computing, affective touch, and extended reality (XR). Our purpose is to review our research work experience and other state-of-the-art results and propose a line of research to use these results in a future work or application. To begin with, we give an overview of extensive works using affective computing and emotion recognition systems for social media. After that, we explore some recent interesting research works about affective touch. Next, augmented reality (AR)-based applications using affective touch communication and affective computing are presented. Then, we review recent virtual reality-based systems using affective touch communication and affective computing. By understanding these approaches for extended reality-based applications with affective touch communication and affective computing presented recently by leading researchers, we believe that it will encourage sustainable advancements regarding human interactions in an integrated cross-disciplinary area.
引用
收藏
页码:351 / 360
页数:10
相关论文
共 50 条
  • [1] Touch-based Magnetic Communication through Your Hand
    Allawadi, Arvind
    Liu, Kaikai
    2018 IEEE INTERNATIONAL CONGRESS ON INTERNET OF THINGS (ICIOT), 2018, : 9 - 16
  • [2] VisualTouch: Enhancing Affective Touch Communication with Multi-modality Stimulation
    Zhang, Zhuoming
    Heron, Robin
    Lecolinet, Eric
    Detienne, Francoise
    Safin, Stephane
    ICMI'19: PROCEEDINGS OF THE 2019 INTERNATIONAL CONFERENCE ON MULTIMODAL INTERACTION, 2019, : 114 - 123
  • [3] Enhancing Mediated Interpersonal Communication through Affective Haptics
    Tsetserukou, Dzmitry
    Neviarouskaya, Alena
    Prendinger, Helmut
    Kawakami, Naoki
    Ishizuka, Mitsuru
    Tachi, Susumu
    INTELLIGENT TECHNOLOGIES FOR INTERACTIVE ENTERTAINMENT, 2009, 9 : 246 - +
  • [4] VIRTUAL REALITY AND AFFECTIVE COMPUTING TECHNIQUES FOR FACE-TO-FACE COMMUNICATION
    Hamdi, Hamza
    Richard, Paul
    Suteau, Aymeric
    Saleh, Mehdi
    GRAPP 2011: PROCEEDINGS OF THE INTERNATIONAL CONFERENCE ON COMPUTER GRAPHICS THEORY AND APPLICATIONS, 2011, : 357 - 360
  • [5] Affective touch communication in close adult relationships
    McIntyre, Sarah
    Moungou, Athanasia
    Boehme, Rebecca
    Isager, Peder M.
    Lau, Frances
    Israr, Ali
    Lumpkin, Ellen A.
    Abnousi, Freddy
    Olausson, Hakan
    2019 IEEE WORLD HAPTICS CONFERENCE (WHC), 2019, : 175 - 180
  • [6] Affective touch: a communication channel for social exchange
    Fairhurst, Merle T.
    McGlone, Francis
    Croy, Ilona
    CURRENT OPINION IN BEHAVIORAL SCIENCES, 2022, 43 : 54 - 61
  • [7] Enhancing local identity learning and affective effectiveness through augmented reality
    Tsai, Yi-wen
    Huang, Yu-Ru
    Zhang, Jia
    Young, Fan-i
    INTERACTIVE LEARNING ENVIRONMENTS, 2024,
  • [8] Affective Computing for Managing Crisis Communication
    Klekere, Egle
    2023 11TH INTERNATIONAL CONFERENCE ON AFFECTIVE COMPUTING AND INTELLIGENT INTERACTION WORKSHOPS AND DEMOS, ACIIW, 2023,
  • [9] Extended Reality for the Clinical, Affective, and Social Neurosciences
    Parsons, Thomas D.
    Gaggioli, Andrea
    Riva, Giuseppe
    BRAIN SCIENCES, 2020, 10 (12) : 1 - 22
  • [10] Enhancing Player Experience in Game With Affective Computing
    Setiono, Doyo
    Saputra, David
    Putra, Kaleb
    Moniaga, Jurike, V
    Chowanda, Andry
    5TH INTERNATIONAL CONFERENCE ON COMPUTER SCIENCE AND COMPUTATIONAL INTELLIGENCE 2020, 2021, 179 : 781 - 788