Standardizing the Development of Serious Games for Physical Rehabilitation: Conceptual Framework Proposal

被引:10
|
作者
Del Pilar Beristain-Colorado, Maria [1 ]
Fernando Ambros-Antemate, Jorge [1 ]
Vargas-Trevino, Marciano [2 ]
Gutierrez-Gutierrez, Jaime [2 ]
Moreno-Rodriguez, Adriana [3 ]
Antonio Hernandez-Cruz, Pedro [4 ]
Belem Gallegos-Velasco, Itandehui [4 ]
Torres-Rosas, Rafael [5 ]
机构
[1] Univ Autonoma Benito Juarez de Oaxaca, Fac Med & Cirugia, Ex Hacienda Aguilera S-N, Oaxaca De Juarez 68120, Oaxaca, Mexico
[2] Univ Autonoma Benito Juarez de Oaxaca, Escuela Sistemas Biol & Innovac Tecnol, Oaxaca De Juarez, Oaxaca, Mexico
[3] Univ Autonoma Benito Juarez de Oaxaca, Fac Ciencias Quim, Oaxaca De Juarez, Oaxaca, Mexico
[4] Fac Med & Cirugia UABJO, Ctr Invest UNAM UABJO, Lab Genom & Prote, Oaxaca De Juarez, Oaxaca, Mexico
[5] Univ Autonoma Benito Juarez de Oaxaca, Fac Odontol, Ctr Estudios Ciencias Salud & Enfermedad, Lab Inmunol, Oaxaca De Juarez, Oaxaca, Mexico
来源
JMIR SERIOUS GAMES | 2021年 / 9卷 / 02期
关键词
serious game; physical rehabilitation; framework; software engineering; gamification; VALIDATION; USABILITY; DESIGN; STROKE;
D O I
10.2196/25854
中图分类号
R19 [保健组织与事业(卫生事业管理)];
学科分类号
摘要
Background: Serious games have been used as supportive therapy for traditional rehabilitation. However, most are designed without a systematic process to guide their development from the phases of requirement identification, planning, design, construction, and evaluation, which reflect the lack of adaptation of rehabilitation requirements and thus the patient's needs. Objective: The aim of this study was to propose a conceptual framework with standardized elements for the development of information systems by using a flexible and an adaptable process centered on the patient's needs and focused on the creation of serious games for physical rehabilitation. Methods: The conceptual framework is based on 3 fundamental concepts: (1) user-centered design, which is an iterative design process focused on users and their needs at each phase of the process, (2) generic structural activities of software engineering, which guides the independent development process regardless of the complexity or size of the problem, and (3) gamification elements, which allow the transformation of obstacles into positive and fun reinforcements, thereby encouraging patients in their rehabilitation process. Results: We propose a conceptual framework to guide the development of serious games through a systematic process by using an iterative and incremental process applying the phases of context identification, user requirements, planning, design, construction of the interaction devices and video game, and evaluation. Conclusions: This proposed framework will provide developers of serious games a systematic process with standardized elements for the development of flexible and adaptable software with a high level of patient commitment, which will effectively contribute to their rehabilitation process.
引用
收藏
页数:13
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