Playing and Gaming - Studied in an Informal Learning Setting

被引:0
|
作者
Karoff, Helle Skovbjerg [1 ]
Ejsing-Duun, Stine [1 ]
Hanghoj, Thorkild [1 ]
机构
[1] Aalborg Univ, Dept Commun, Copenhagen, Denmark
关键词
playing; gaming; practices; moods; children;
D O I
暂无
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
The paper develops an approach of playing and gaming activities through the perspective of both activities as mood activities (Karoff 2013). The point of departure is that a game - whether it is ludic or paideiac - is a tool with which we, through our practices, achieve different moods. This based on an empirical study of children's everyday lives, where the differences emerge through actual practices (Schmidt 2011, Heidegger 1996), i.e. through the creation of meaning in the specific situations. The overall argument is that it is not that important whether it is a playing or a gaming activity - it is however crucial to be aware of how moods occur and what their optimal conditions are. Following Lave and Wenger (1991), participation in particular is essential. Learning this, the community of practice becomes crucial for learning the meanings of different moods as they emerge through because it is through the shared practices it becomes possible. This perspective has two dimensions: practices and moods. Practice is the concept of all the doing in the activities. Moods are the particular concept of sense and feeling of being, which is what we are drawn to when we are playing or gaming.
引用
收藏
页码:261 / 267
页数:7
相关论文
共 50 条
  • [1] PLAYING FOR INTERCULTURALITY - SOCIAL GAMING AND LEARNING IN INFORMAL AND NON-FORMAL ENVIRONMENTS
    Santos, J.
    Klemkaite, L.
    5TH INTERNATIONAL CONFERENCE OF EDUCATION, RESEARCH AND INNOVATION (ICERI 2012), 2012, : 620 - 626
  • [2] Learning by Playing: Video Gaming in Education
    Duff, Simon
    PSYCHOLOGY LEARNING AND TEACHING-PLAT, 2015, 14 (01): : 77 - 79
  • [3] Learning by Playing: Video Gaming in Education
    Paquette, Heather
    TECHNICAL COMMUNICATION QUARTERLY, 2016, 25 (04) : 322 - 325
  • [4] Learning by Playing: Video Gaming in Education
    Staiano, Amanda E.
    GAMES FOR HEALTH JOURNAL, 2014, 3 (05) : 319 - 321
  • [5] Modding Europa Universalis IV: An informal gaming practice transposed into a formal learning setting
    Loban, Rhett
    E-LEARNING AND DIGITAL MEDIA, 2021, 18 (06) : 530 - 556
  • [6] The Gaming Involvement and Informal Learning Framework
    Iacovides, Ioanna
    McAndrew, Patrick
    Scanlon, Eileen
    Aczel, James
    SIMULATION & GAMING, 2014, 45 (4-5) : 611 - 626
  • [7] Playing and learning? Educational gaming for engineering education
    Morsi, Rasha
    Jackson, Edward
    2007 37TH ANNUAL FRONTIERS IN EDUCATION CONFERENCE, GLOBAL ENGINEERING : KNOWLEDGE WITHOUT BORDERS - OPPORTUNITIES WITHOUT PASSPORTS, VOLS 1- 4, 2007, : 813 - 818
  • [8] Playing With Fire: Kindling Learning Through Mobile Gaming
    Power, Michael
    Daniel, S.
    Barma, Silvie
    Harrap, Rob
    PROCEEDINGS OF THE 4TH EUROPEAN CONFERENCE ON GAMES BASED LEARNING, 2010, : 325 - 335
  • [9] Theoretical perspectives on learning in an informal setting
    Anderson, D
    Lucas, KB
    Ginns, IS
    JOURNAL OF RESEARCH IN SCIENCE TEACHING, 2003, 40 (02) : 177 - 199
  • [10] Informal Setting for Learning on Campus: Usage and preference
    Ibrahim, Norhati
    Fadzil, Nur Hafisah
    ASIA PACIFIC INTERNATIONAL CONFERENCE ON ENVIRONMENT-BEHAVIOUR STUDIES (AICE-BS 2013) LONDON, 2013, 105 : 344 - 351