Use of GAIA for modeling the behavior of characters in a real time strategy game

被引:0
|
作者
Munoz, Norman [1 ]
Cobos, Carlos [1 ]
Rivera, William [1 ]
Lopez, Jaime [1 ]
Mendoza, Martha [1 ]
机构
[1] Univ Cauca, Dept Sistemas, Grp Tecnol Informac I D, Sector Tulcan, Oficina 422, Popayan, Colombia
关键词
GAIA; agents; modeling; strategic game;
D O I
暂无
中图分类号
T [工业技术];
学科分类号
08 ;
摘要
The modern games in its permanent search to get players attention in a greater way require artificial intelligence techniques that allow the characters to acquire behaviors closer or similar to reality. To do this, there are many techniques that can be used, but recently the use of intelligent agents has gained great importance, since the characters properties fit perfectly with the definition of this technique. In this paper, we present the main results of research and the way how the GAIA methodology was used for modeling the behavior of the characters in a real time strategy game called Independencia (based on the "Comuneros" Revolution of the Colombian Independence).
引用
收藏
页码:214 / 224
页数:11
相关论文
共 50 条
  • [21] Evolving Teams of Cooperating Agents for Real-Time Strategy Game
    Lichocki, Pawel
    Krawiec, Krzysztof
    Jaskowski, Wojciech
    APPLICATIONS OF EVOLUTIONARY COMPUTING, PROCEEDINGS, 2009, 5484 : 333 - +
  • [22] The second annual real-time strategy game AI competition
    Buro, Michael
    Lanctot, Marc
    Orsten, Sterling
    GAMEON-NA 2006: 3RD INTERNATIONAL NORTH-AMERICAN CONFERENCE ON INTELLIGENT GAMES AND SIMULATION, 2007, : 77 - 81
  • [23] MODELING REAL-TIME BEHAVIOR WITH AN INTERVAL TIME CALCULUS
    DANIELS, M
    LECTURE NOTES IN COMPUTER SCIENCE, 1991, 571 : 53 - 71
  • [24] Modeling Virtual Agent Behavior in a Computer Game to Be Used in a Real Enviroment
    Roncancio, Catalina
    Gomez G-B, Jaime
    Zalama, Eduardo
    TRENDS IN PRACTICAL APPLICATIONS OF AGENTS AND MULTIAGENT SYSTEMS, 2010, 71 : 623 - 630
  • [25] MONITORING, MEASURING, MODELING AND CHANGING BEHAVIOR IN REAL TIME
    Spruijt-Metz, Donna
    Nilsen, Wendy
    Kumar, Santosh
    Pirolli, Peter
    Youngblood, Michael
    ANNALS OF BEHAVIORAL MEDICINE, 2015, 49 : S151 - S151
  • [26] Real-time modeling prediction for excavation behavior
    Ni, LF
    Li, AQ
    Liu, FY
    Yin, H
    Wu, JR
    STRUCTURAL ENGINEERING AND MECHANICS, 2003, 16 (06) : 643 - 654
  • [27] Real-time Strategy Game Tactical Recommendation Based on Bayesian Network
    Yang Zhen
    Zhang Wanpeng
    Liu Hongfu
    2018 INTERNATIONAL CONFERENCE ON COMPUTER INFORMATION SCIENCE AND APPLICATION TECHNOLOGY, 2019, 1168
  • [28] An efficient framework for winning prediction in real-time strategy game competitions
    Hsu, Chiu-Jung
    Hung, Shao-Shin
    Chen, Jung Tzung
    Tsaih, Derchian
    Tsay, Jyh-Jong
    INNOVATION, COMMUNICATION AND ENGINEERING, 2014, : 239 - 241
  • [29] Brain Controlled Interface Log Analysis in Real Time Strategy Game Matches
    Pichiliani, Mauro C.
    UNIVERSAL ACCESS IN HUMAN-COMPUTER INTERACTION: METHODS, TECHNOLOGIES, AND USERS, UAHCI 2018, PT I, 2018, 10907 : 256 - 272
  • [30] Effect of Training with a Real-Time Strategy Game on Decision Making in Adolescents
    Bosch, Camila
    Miranda, Jesica
    Sangiorgio, Marysel
    Acuna, Ignacio
    Michelini, Yanina
    Marengo, Leonardo
    Carlos Godoy, Juan
    PSIENCIA-REVISTA LATINOAMERICANA DE CIENCIA PSICOLOGICA, 2016, 8 (01):