Application of Human-Computer Interaction Virtual Reality Technology to the Design of Ice and Snow Landscapes

被引:2
|
作者
Xu, Mengtao [1 ]
机构
[1] Beijing Sport Univ, China Basketball Coll, Beijing 100084, Peoples R China
关键词
Human-computer interaction; virtual reality technology; design of ice and snow landscape; virtual ice and snow world; economic development;
D O I
10.1142/S0219843622400011
中图分类号
TP24 [机器人技术];
学科分类号
080202 ; 1405 ;
摘要
Various artistic expressions of ice and snow landscapes are deeply loved by the public. To study the application of virtual reality (VR) technology in the design of ice and snow landscape based on human-computer interaction (HCI), Harbin ice and snow landscape is taken as the research object. By applying HCI technology and VR technology, the design of ice and snow landscape is explored. VR technology allows the public to appreciate related things through interactive technology. The application of HCI technology and VR technology in the design of ice and snow landscape has established a system with the theme of ice and snow design, and created a virtual world of ice and snow in the system, enabling designers to be in a VR environment. During the design process, creators can enjoy a more comprehensive experience, constantly looking for the best visual area to stimulate their innovative thinking and inspiration. The results found that the designed system can present a better ice and snow landscape for the public, promote the rapid and stable development of ice and snow sculptures and landscapes, and promote the development of the local economy to a certain extent. Besides, the system has certain reference significance for the use of VR technology to study ice and snow landscapes, and also provides new ideas for the design of other types of landscapes.
引用
收藏
页数:15
相关论文
共 50 条
  • [21] Multi-modal Human-Computer Virtual Fusion Interaction In Mixed Reality
    Jia, Shengying
    [J]. JOURNAL OF APPLIED SCIENCE AND ENGINEERING, 2023, 26 (11): : 1609 - 1618
  • [22] Human-Computer Interaction Experiments - Immersive Virtual Reality Applications for the Mining Industry
    Bednarz, Tomasz P.
    Caris, Con
    Thompson, Jeremy
    Wesner, Chris
    Dunn, Mark
    [J]. 2010 24TH IEEE INTERNATIONAL CONFERENCE ON ADVANCED INFORMATION NETWORKING AND APPLICATIONS (AINA), 2010, : 1323 - 1327
  • [23] The Application of Human-Computer Interaction Idea in Computer Aided Industrial Design
    Zhang Liang
    Zheng Li-nan
    Zhao Jian
    Li Nan
    [J]. 2017 INTERNATIONAL CONFERENCE ON COMPUTER NETWORK, ELECTRONIC AND AUTOMATION (ICCNEA), 2017, : 160 - 164
  • [24] Application of the computer virtual reality technology in the environmental art design
    Xu, Ran
    [J]. BASIC & CLINICAL PHARMACOLOGY & TOXICOLOGY, 2019, 125 : 64 - 65
  • [25] Study of Human-Computer Interaction in Augmented Reality
    Janani, S. K.
    Swarnalatha, P.
    [J]. SOFT COMPUTING FOR PROBLEM SOLVING, SOCPROS 2018, VOL 2, 2020, 1057 : 835 - 846
  • [26] A survey on human-computer interaction in mixed reality
    [J]. Tian, Feng (tianfeng@iscas.ac.cn), 2016, Institute of Computing Technology (28):
  • [27] The Application of Virtual Reality Technology in Teaching of Industrial Design-Outline of the Project for the Human-computer Interactive Simulation of the Upper Limb Operations
    Nie, Guiping
    Ren, Guangjie
    [J]. INTELLIGENT MATERIALS AND MECHATRONICS, 2014, 464 : 420 - 423
  • [28] Human-Computer Interaction: Process and Principles of Human-Computer Interface Design
    Chao, Gong
    [J]. 2009 INTERNATIONAL CONFERENCE ON COMPUTER AND AUTOMATION ENGINEERING, PROCEEDINGS, 2009, : 230 - 233
  • [29] The Application of Human-Computer Interaction in Smart City Planning and Design
    Liu, Yanlin
    [J]. DESIGN, USER EXPERIENCE, AND USABILITY: THEORY AND PRACTICE, DUXU 2018, PT I, 2018, 10918 : 101 - 111
  • [30] Augmented reality (AR): The blurring of reality in human-computer interaction
    Mahr, Dominik
    Heller, Jonas
    de Ruyter, Ko
    [J]. COMPUTERS IN HUMAN BEHAVIOR, 2023, 145