Research on virtual simulation of basketball technology 3D animation based on FPGA and motion capture system

被引:6
|
作者
Dou, Zi [1 ]
机构
[1] Northwest Minzu Univ, Phys Educ Inst, Lanzhou 720030, Gansu, Peoples R China
关键词
3D; Basket; Sports; Human Motion Capture Systems; Ball Movement; Field Programmable Gate array; BALL TRACKING;
D O I
10.1016/j.micpro.2020.103679
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
A stable structure and group information for measuring the driving dynamic binding character information processing, network control and operation when ready. Created with Unity, Tensol Stream and PyTorch. This method can be done bipedal and quadruped movement in the past occupied the complex and rational activity. The study will help researchers select the appropriate exercise programs and motion capture framework to test their gadgets. The rose to select and added to the open network arena, improve audit in their investigation. Framework has instructed sub conventional and highly accurate three-dimensional movement. Article screening to determine the motion capture framework research study of distributed source in one hundred academic studies used in the report of human activity. The proposed use of support to Field Programmable Gate array (FPGA) virtual computing innovation replay basketball to move the ball from the foundation and other projects, such as the distinction between players and referees. The two-dimensional position of the ball results are calibrated to identify the real position of the ball. Reality from the position of the ball, shoot the scene from every angle camera, and further ground plane. True development continue to see the ball from the top. Tests showed that the proposed calculation obstacles can be handled quickly and less difficult ball, the ball slightly different size and shape.
引用
收藏
页数:5
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