Virtual Grasping of Deformable Objects with Exact Contact Friction in Real Time

被引:0
|
作者
Le Garrec, Jeremie [1 ]
Andriot, Claude [1 ]
Merlhiot, Xavier [1 ]
Bidaud, Philippe
机构
[1] CEA LIST SCRI, Fontenay Aux Roses, France
关键词
grasping; real-time simulation; deformable model; motion capture;
D O I
暂无
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
This paper describes a physically-based simulation for grasping tasks in an interactive environment. Fingertips and interacting objects are based on quasi-rigid models. The quasi-rigid model combines a rigid model for dynamic simulation and a deformable model for resolving local contact with friction and surface deformation. We simulate deformation by adding compliance on control points in the contact area based on point primitives. We use a Coulomb's law description to add friction phenomenon in the virtual environment. A linearized formulation of this model in the contact space and an iterative Gauss-Seidel like algorithm are able to solve complex multi-contacts problem between deformable objects in real time. Our method computes consistent and realistic contact surface in a stable way. This allows us to couple this system with an optical motion capture system for Virtual Reality applications.
引用
收藏
页码:87 / 92
页数:6
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