Wordless Games: Gameplay as Narrative Technique

被引:4
|
作者
Sim, Yuin Theng [1 ]
Mitchell, Alex [1 ]
机构
[1] Natl Univ Singapore, Dept Commun & New Media, Singapore, Singapore
来源
关键词
Close reading; Player experience; Game design; Wordless games;
D O I
10.1007/978-3-319-71027-3_12
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
In this paper, we look at how gameplay can be used to tell stories in a game without the help of words. Through close readings of three wordless games with a strong narrative focus, Journey, Brothers: A Tale of Two Sons and A Bird Story, we explore how gameplay within wordless games can help to convey a narrative. We have identified four techniques by which gameplay is used for storytelling: gameplay as enacting narrative, manipulating player controls for narrative effect, gameplay for exploring narrative setting, and gameplay as time progression. We discuss these techniques in relation to existing concepts of player experience, and suggest ways gameplay can help to circumvent issues of ambiguity in wordless narrative in games.
引用
收藏
页码:137 / 149
页数:13
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