Games, Gameplay, and BCI: The State of the Art

被引:127
|
作者
Marshall, David [1 ]
Coyle, Damien [2 ]
Wilson, Shane [2 ]
Callaghan, Michael [2 ]
机构
[1] Univ Ulster, Fac Comp & Engn, Londonderry BT48 7JL, Ireland
[2] Univ Ulster, Sch Comp & Intelligent Syst, Londonderry BT48 7JL, Ireland
基金
英国工程与自然科学研究理事会;
关键词
Brain-computer interfaces (BCIs); games; game design; gameplay; review; BRAIN-COMPUTER-INTERFACE; VIRTUAL-REALITY; COMMUNICATION; ENVIRONMENTS;
D O I
10.1109/TCIAIG.2013.2263555
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Brain-computer interfaces (BCIs) and basic computer games have been interconnected since BCI development began, exploiting gameplay elements as a means of enhancing performance in BCI training protocols and entertaining and challenging participants while training to use a BCI. By providing the BCI user with an entertaining environment, researchers hope to assist users in becoming more proficient at controlling a BCI system. BCIs have been used to enrich the experience of abled-bodied and physically impaired users in various computer applications, in particular, computer games. BCI games have been reviewed previously, yet a critical evaluation of "gameplay" within BCI games has not been undertaken. Gameplay is a key aspect of any computer game and encompasses the challenges presented to the player, the actions made available to the player by the game designer to overcome the challenges and the interaction mechanism in the game. Here, the appropriateness of game genres (a category of games characterized by a particular set of gameplay challenges) and the associated gameplay challenges for different BCI paradigms is evaluated. The gameplay mechanics employed across a range of BCI games are reviewed and evaluated in terms of the BCI control strategy's suitability, considering the genre and gameplay mechanics employed. A number of recommendations for the field relating to genre-specific BCI-games development and assessing user performance are also provided for BCI game developers.
引用
收藏
页码:82 / 99
页数:18
相关论文
共 50 条
  • [1] BCI for Games: A 'State of the Art' Survey
    Nijholt, Anton
    [J]. ENTERTAINMENT COMPUTING - ICEC 2008, 2008, 5309 : 225 - 228
  • [2] Towards a Concept on Measuring the Flow State During Gameplay of Serious Games
    Atorf, Daniel
    Hensler, Lennart
    Kannegieser, Ehm
    [J]. PROCEEDINGS OF THE 10TH EUROPEAN CONFERENCE ON GAMES BASED LEARNING, 2016, : 955 - 959
  • [3] Wordless Games: Gameplay as Narrative Technique
    Sim, Yuin Theng
    Mitchell, Alex
    [J]. INTERACTIVE STORYTELLING, ICIDS 2017, 2017, 10690 : 137 - 149
  • [4] Games and Agents: Designing Intelligent Gameplay
    Dignum, F.
    Westra, J.
    van Doesburg, W. A.
    Harbers, M.
    [J]. INTERNATIONAL JOURNAL OF COMPUTER GAMES TECHNOLOGY, 2009, 2009 (01)
  • [5] Ethical Aspects of BCI Technology: What Is the State of the Art?
    Coin, Allen
    Mulder, Megan
    Dubljevic, Veljko
    [J]. PHILOSOPHIES, 2020, 5 (04)
  • [6] Newsgames: Gameplay and Usability in Simulation Games
    Teixeira, Carla
    Carvalho, Breno
    Agra, Jarbas
    Martins, Valeska
    Lins, Anthony
    Soares, Marcelo M.
    Neves, Andre
    [J]. DESIGN, USER EXPERIENCE, AND USABILITY: INTERACTIVE EXPERIENCE DESIGN (DUXU 2015), PT III, 2015, 9188 : 292 - 302
  • [7] Rules, gameplay, and narratives in video games
    Ang, Chee Siang
    [J]. SIMULATION & GAMING, 2006, 37 (03) : 306 - 325
  • [8] Graz-BCI:: State of the art and clinical applications
    Pfurtscheller, G
    Neuper, C
    Muller, GR
    Obermaier, B
    Krausz, G
    Schlögl, A
    Scherer, R
    Graimann, B
    Keinrath, C
    Skliris, D
    Wörtz, M
    Supp, G
    Schrank, C
    [J]. IEEE TRANSACTIONS ON NEURAL SYSTEMS AND REHABILITATION ENGINEERING, 2003, 11 (02) : 177 - 180
  • [9] State-of-the-art in Business Games
    Petridis, Panagiotis
    Hadjicosta, Kyriaki
    Guang, Victor Shi
    Dunwell, Ian
    Baines, Tim
    Bigdeli, Ali
    Bustinza, Oscar F.
    Uren, Victoria
    [J]. INTERNATIONAL JOURNAL OF SERIOUS GAMES, 2015, 2 (01):
  • [10] ATARI ARCADE GAMES - THE STATE OF THE ART
    SMALL, D
    [J]. CREATIVE COMPUTING, 1982, 8 (03): : 30 - +