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Self-recognition in teams
被引:2
|作者:
Gans, Joshua S.
[1
,2
]
Landry, Peter
[1
]
机构:
[1] Univ Toronto, Toronto, ON, Canada
[2] NBER, Cambridge, MA 02138 USA
关键词:
Teams;
Non-Bayesian updating;
Motivation;
Procrastination;
Null events;
Higher-order beliefs;
CHOICE;
D O I:
10.1007/s00182-019-00683-3
中图分类号:
F [经济];
学科分类号:
02 ;
摘要:
This paper studies an idea we call "(null) self-recognition," which occurs when a player who was certain that they were a particular type privately discovers that they are in fact some other type. To address unresolved questions as to how players update their beliefs regarding their partner's type and higher-order beliefs regarding both players' types after self-recognition, we propose a "sequential reassessment" rule, in which beliefs concerning each player's type are modified up to a given order. As an initial investigation of its equilibrium consequences, we embed sequential reassessment in a simple model of team production, in which players experience self-recognition when game play begins. Our main result, which applies for team projects with uneven task demands, shows how a player's decision to work or shirk can depend solely on whether that player's reassessment of their own type is "deeper" or "shallower" than their reassessment of their partner's type.
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页码:1169 / 1201
页数:33
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