Explaining how to play real-time strategy games

被引:12
|
作者
Metoyer, Ronald [1 ]
Stumpf, Simone [1 ]
Neumann, Christoph [2 ]
Dodge, Jonathan [1 ]
Cao, Jill [1 ]
Schnabel, Aaron [3 ]
机构
[1] Oregon State Univ, Corvallis, OR 97331 USA
[2] Hewlett Packard Corp, Corvallis, OR 97330 USA
[3] 9Wood Inc, Springfield, OR 97477 USA
关键词
Strategy; Explanation; Real-time games; User study;
D O I
10.1016/j.knosys.2009.11.006
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Real-time strategy games share many aspects with real situations in domains such as battle planning, air traffic control, and emergency response team management which makes them appealing test-beds for Artificial Intelligence (AI) and machine learning End-user annotations could help to provide supplemental information for learning algorithms, especially when training data is sparse This paper presents a formative study to uncover how experienced users explain game play in real-time strategy games We report the results of our analysis of explanations and discuss their characteristics that could support the design of systems for use by experienced real-time strategy game users in specifying or annotating strategy-oriented behavior. (C) 2009 Elsevier B V All rights reserved
引用
收藏
页码:295 / 301
页数:7
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