UBCGaming: Ubiquitous Cloud Gaming System

被引:12
|
作者
Cai, Wei [1 ]
Chi, Yuanfang [1 ]
Zhou, Conghui [2 ]
Zhu, Chaojie [3 ]
Leung, Victor C. M. [1 ]
机构
[1] Univ British Columbia, Dept Elect & Comp Engn, Vancouver, BC V6T 1Z4, Canada
[2] We Software Ltd, Hong Kong, Hong Kong, Peoples R China
[3] Carnegie Mellon Univ, Entertainment Technolgy Ctr, Pittsburgh, PA 15219 USA
来源
IEEE SYSTEMS JOURNAL | 2018年 / 12卷 / 03期
关键词
Cloud; decomposition; game; software;
D O I
10.1109/JSYST.2018.2797080
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
Cloud gaming provides a novel service model by hosting game engines in the cloud and delivering real-time gaming videos ubiquitously to the players through the Internet. However, the diversity of end-user devices and frequent changes in network quality of service and cloud responses result in variable quality of experience for game players. This paper presents the design and implementation of a component-based ubiquitous gaming system with cognitive capabilities, which aims to overcome the above-mentioned problem by learning about the game players' status and cognitively optimizing resource allocations for different software components of a game. Experiments show that well-balanced software components between the cloud and user devices lead to better system performance, e.g., in the overall latency.
引用
收藏
页码:2483 / 2494
页数:12
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