Integrating culture in the second language curriculum through a three-dimensional virtual reality environment

被引:0
|
作者
Sekiguchi, Sachiyo [1 ]
Gruba, Paul [2 ]
Al-Asmari, Abdul Rahman [2 ]
机构
[1] Keio Univ, Fac Environm Informat, Tokyo 108, Japan
[2] Univ Melbourne, Sch Languages & Linguist, Parkville, Vic 3010, Australia
关键词
culture and technology; teaching and learning strategies; learning communities;
D O I
暂无
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
Networked computer technologies have a strong potential for enhancing second language (L2) learning in the modem classroom. Three-Dimensional Virtual Reality Environments (3D VREs), in particular, provide features to support student motivation, socialization and interaction. These include, for example, the ability for L2 learners to present as avatars, build virtual structures and interact with others in conversational modes. In this preliminary qualitative case study, we examine the perception of culture through online exchanges between both Japanese and English learners within the Virtual Babel project. Critical reflections and an agenda for further research conclude our paper.
引用
收藏
页码:747 / 751
页数:5
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