On the effectiveness of game-like and social approaches in learning: Comparing educational gaming, gamification & social networking

被引:162
|
作者
de-Marcos, Luis [1 ]
Garcia-Lopez, Eva [1 ]
Garcia-Cabot, Antonio [1 ]
机构
[1] Univ Alcala, Dept Comp Sci, Edificio Politecn,Ctra Barcelona Km 33-1, Madrid 28871, Spain
关键词
Gamification; Learning; Social networking; Educational game; PEER ASSESSMENT; PERFORMANCE; SATISFACTION; BENEFITS; DESIGN;
D O I
10.1016/j.compedu.2015.12.008
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
Game-like approaches are becoming increasingly popular in education, with educational games and gamification drawing increasing levels of attention. While games specifically designed for educational purposes have been used for decades, gamification is particularly new and contrasting evidence was presented about its effectiveness. The potential of social networks has also been harnessed by educators and institutions either using popular social networking sites or specific educational instances. This paper studies how well-established approaches (educational game and social networking) compare with more novel ones (gamification and social gamification) in terms of learning performance in an undergraduate course. Four experimental conditions were compared in an experiment (N = 379). Results suggest that all experimental conditions significantly impact on learning performance, but social gamification returned better results in terms of immediacy and for all types of assessments. (C) 2015 Elsevier Ltd. All rights reserved.
引用
收藏
页码:99 / 113
页数:15
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