共 50 条
- [31] PhoneInVR: An Evaluation of Spatial Anchoring and Interaction Techniques for Smartphone Usage in Virtual Reality [J]. PROCEEDINGS OF THE 2024 CHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYTEMS (CHI 2024), 2024,
- [33] Virtual reality technology and museum exhibit [J]. VIRTUAL STORYTELLING: USING VIRTUAL REALITY TECHNOLOGIES FOR STORYTELLING, PROCEEDINGS, 2005, 3805 : 3 - 11
- [34] Virtual Reality Online Museum for Packaging [J]. PROCEEDINGS OF 2009 INTERNATIONAL CONFERENCE ON MACHINE LEARNING AND COMPUTING (IACSIT ICMLC 2009), 2009, : 493 - 497
- [35] A smartphone app for the prevention and early intervention of body dysmorphic disorder: Development and evaluation of the content, usability, and aesthetics [J]. INTERNET INTERVENTIONS-THE APPLICATION OF INFORMATION TECHNOLOGY IN MENTAL AND BEHAVIOURAL HEALTH, 2022, 28
- [36] Visiting virtual reality museum exhibits [J]. JCDL 2004: PROCEEDINGS OF THE FOURTH ACM/IEEE JOINT CONFERENCE ON DIGITAL LIBRARIES: GLOBAL REACH AND DIVERSE IMPACT, 2004, : 423 - 423
- [37] VIRTUE - A Virtual Reality Museum Experience [J]. PROCEEDINGS OF THE 24TH INTERNATIONAL CONFERENCE ON INTELLIGENT USER INTERFACES: COMPANION (IUI 2019), 2019, : 119 - 120
- [38] Virtual Reality Interactivity in a Museum Environment [J]. 24TH ACM SYMPOSIUM ON VIRTUAL REALITY SOFTWARE AND TECHNOLOGY (VRST 2018), 2018,
- [39] Thresholds: Embedding Virtual Reality in the Museum [J]. ACM JOURNAL ON COMPUTING AND CULTURAL HERITAGE, 2020, 13 (02):
- [40] A Comparative Usability Analysis of Virtual Reality Goggles [J]. DESIGN, USER EXPERIENCE, AND USABILITY: DESIGNING PLEASURABLE EXPERIENCES, DUXU 2017, PT II, 2017, 10289 : 565 - 574