Realistic rendering 3D IFS fractals in real-time with graphics accelerators

被引:11
|
作者
Martyn, Tomasz [1 ]
机构
[1] Warsaw Univ Technol, Inst Comp Sci, PL-00665 Warsaw, Poland
来源
COMPUTERS & GRAPHICS-UK | 2010年 / 34卷 / 02期
关键词
Fractal; Iterated function system; Real-time rendering; Geometry instancing; Game engine;
D O I
10.1016/j.cag.2009.10.001
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
In this paper we present a novel approach to realistic real-time rendering scenes consisting of many affine IFS fractals. In order to illuminate the fractals, we propose a new method for estimating normals at fractal surface points. The method is based on approximations of the convex hulls for fractal subsets. The geometry of a fractal is represented as a collection of circular splats. We also show how to take advantage of self-similarity and hardware geometry instancing so as to store fractal models with extremely small memory requirements. As a result, the geometry data related to hundreds of fractals can be kept entirely in the video RAM of a graphics adapter and rendered in real-time using even medium-power graphics accelerators. (C) 2009 Elsevier Ltd. All rights reserved.
引用
收藏
页码:167 / 175
页数:9
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