共 50 条
- [1] IDENTIFY STUDENT PARTICIPATION IN CO-CREATION OF LEARNING ACTIVITIES [J]. INTED2017: 11TH INTERNATIONAL TECHNOLOGY, EDUCATION AND DEVELOPMENT CONFERENCE, 2017, : 5298 - 5307
- [4] Gamification as a platform for brand co-creation experiences [J]. Journal of Brand Management, 2017, 24 : 349 - 361
- [6] Co-creation impacts on student behavior [J]. 2ND INTERNATIONAL CONFERENCE ON HIGHER EDUCATION ADVANCES,HEAD'16, 2016, 228 : 72 - 77
- [9] Echofluid: An Interface for Remote Choreography Learning and Co-creation Using Machine Learning Techniques [J]. ADJUNCT PROCEEDINGS OF THE 35TH ACM SYMPOSIUM ON USER INTERFACE SOFTWARE & TECHNOLOGY, UIST 2022, 2022,