Accelerated walkthroughs of complex scenes based on visibility culling and image-based rendering

被引:0
|
作者
Bao, HJ [1 ]
Fu, S [1 ]
Peng, QS [1 ]
机构
[1] Zhejiang Univ, State Key Lab CAD&CG, Hangzhou 310027, Peoples R China
关键词
virtual reality; visibility culling; image-based rendering; environment map;
D O I
暂无
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
A new algorithm that combines visibility precomputing and image-based rendering to accelerate walkthroughs of complex scenes is presented in the paper, In the preprocessing phase, our algorithm samples the environment in a 3D lattice structure, tile potentially visible surface list of square-frustum at each cell in the lattice are pre-computed and stored in a cube at the center of the cell. Thr intermediate views of the whole scent: from any viewpoint inside the cell are generated by rendering only the potentially visible surfaces lying within the current view-frustum. Environment map: synthesized by the image of distant visible surfaces in tile PVSLs, are employed to speedup the algorithm further. Experiment results show that only a small fraction of the surfaces in a complex scene are involved in the rendering phase by our algorithm, so it is not only very effective for densely occluded environments, but also suitable for mostly unoccluded outdoor scenes.
引用
收藏
页码:75 / 80
页数:6
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