Video Games as Time Machines: Video Game Nostalgia and the Success of Retro Gaming

被引:20
|
作者
Wulf, Tim [1 ]
Bowman, Nicholas D. [2 ]
Rieger, Diana [3 ]
Velez, John A. [4 ]
Breuer, Johannes [5 ]
机构
[1] Univ Cologne, Dept Psychol, D-50931 Cologne, Germany
[2] West Virginia Univ, Dept Commun Studies, Morgantown, WV 26501 USA
[3] Univ Mannheim, Inst Media & Commun Studies, D-68159 Mannheim, Germany
[4] Texas Tech Univ, Dept Journalism & Creat Media Ind, Lubbock, TX 79409 USA
[5] Leibniz Inst Social Sci, GESIS, Data Arch Social Sci, D-50667 Cologne, Germany
来源
MEDIA AND COMMUNICATION | 2018年 / 6卷 / 02期
关键词
entertainment; nostalgia; retro gaming; video games; well-being; ENTERTAINMENT; CONCEPTIONS; SELF; DETERMINANTS; SATISFACTION; EXPERIENCE; MEMORY;
D O I
10.17645/mac.v6i2.1317
中图分类号
G2 [信息与知识传播];
学科分类号
05 ; 0503 ;
摘要
This article conceptually integrates research on the experience of nostalgia-defined as a predominantly positive, social, and past-oriented emotion-into the fold of video game research. We emphasize the role of nostalgia as an explanation for contemporary retro gaming trends, and suggest that nostalgia towards gaming events is a necessary area of research. To those ends, we broadly review existing literature on nostalgia before specifically focusing on media-induced nostalgia, and demonstrate how theoretical and empirical observations from this work can be applied to understand video game nostalgia. In particular, we argue that engaging in older gaming experiences indirectly (via memories) and even directly (via replaying or recreating experiences) elicits nostalgia, which in turn contributes to players' self-optimization and enhanced well-being. Moreover, as garners and the medium mature together, nostalgic experiences with the medium are likely to become increasingly prevalent. The broad aim of this article is to offer future directions for research on video game nostalgia and provide a research agenda for research in this area.
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页码:60 / 68
页数:9
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