GROUND COVER AND VEGETATION IN LEVEL EDITORS: LEARNING FROM ECOLOGICAL MODELLING

被引:0
|
作者
Ch'ng, Eugene [1 ]
机构
[1] Wolverhampton Univ, Sch Comp & Informat Technol, Wolverhampton WV1 1SB, England
关键词
Vegetation; ground cover; Scene Design;
D O I
暂无
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Ground cover and vegetation are important elements in large outdoor gaming environments. These include game scenes such as forest terrains, rural and urban environments. While the graphical representations of plants may look unbelievably real, a crucial factor related to their placements often lacks a natural association with those seen in the physical world. This article explores and pilots a study for simulating vegetation dispersal patterns and object positioning for game scene creation. The simple algorithms simulate growth patterns similar to nature and demonstrate the potentials of application in game level editors.
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页码:100 / 105
页数:6
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