Nash Dynamics in Constant Player and Bounded Jump Congestion Games

被引:0
|
作者
Chakraborty, Tanmoy [1 ]
Khanna, Sanjeev [1 ]
机构
[1] Univ Penn, Dept Comp & Informat Sci, Philadelphia, PA 19104 USA
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关键词
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中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
We study the convergence time of Nash dynamics in two classes of congestion games - constant player congestion games and bounded jump congestion games. It was shown by Ackermann and Skopalik [2] that even 3-player congestion games are PLS-complete. We design an FPTAS for congestion games with constant number of players. In particular, for any epsilon > 0, we establish a stronger result, namely, any sequence of (1 + epsilon)-greedy improvement steps converges to a (1 + epsilon)-approximate equilibrium in a number of steps that is polynomial in epsilon(-1) and the size of the input. As the number of strategies of a player can be exponential in the size of the input, our FPTAS result assumes that a (1 + epsilon)-greedy improvement step, if it exists, can be computed in polynomial time. This assumption holds in previously studied models of congestion games, including network congestion games [9] and restricted network congestion games [2]. For bounded jump games, where jumps in the delay functions of resources are bounded by beta, we show that there exists a game with an exponentially long sequence of alpha-greedy best response steps that does not converge to an alpha-approximate equilibrium, for all alpha <= beta(o(n/logn)), where n is the number of players and the size of the game is O(n). So in the worst case, Nash dynamics may fail to converge in polynomial time to such an approximate equilibrium. We also prove the same result for bounded jump network congestion games. In contrast, we observe that it is easy to show that beta(2n)-approximate equilibrium is reached in at most n best response steps.
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页码:196 / 207
页数:12
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