Digital Learning Game Scenario A Pedagogical Pattern Applied to Serious Game Design

被引:2
|
作者
Hotte, Richard [1 ]
Ferreira, Susan M. [1 ]
Abdessettar, Sadd [1 ]
Gouin-Vallerand, Charles [1 ]
机构
[1] TELUQ UQ, LICEF Res Ctr, 5800 Rue St Denis, Montreal, PQ, Canada
关键词
Serious Games Design; Pedagogical Pattern; Mobile Learning Application; Learning Game Scenario; Educational Montessori Approach; Instructional Modeling Technique;
D O I
10.5220/0006260300870094
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
The design of educational Serious Games (SG) remains a difficult operation which requires a tight weave between practices in instructional design and game design to be effective. Despite excellent works in the domain, the balance problem increases more significantly in the mobile learning system development such as Kids Smart Mobile School (KSMS) as a SG. KSMS is a school that aims to provide learning from K to 12 in Math and English as a Second Language to children without access to school in developing countries. This paper proposes a solution by designing a pedagogical pattern of a Learning Game Scenario, based on the educational Montessori approach mixed up with instructional engineering technique. This pattern is applicable to the various learning phases, making up the structure cognitive and pedagogical of KSMS. Moreover, this paper indicates how this pedagogical pattern makes easier the communication between members of an interdisciplinary team in different phases of design and development.
引用
收藏
页码:87 / 94
页数:8
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