An Embedded Virtual Experiment Environment System for Reality Classroom

被引:1
|
作者
Zhang, Yanxiang [1 ]
Zi, Yutong [1 ]
Wang, Jiayu [1 ]
机构
[1] Univ Sci & Technol China, Hefei, Anhui, Peoples R China
关键词
Augmented virtuality; anti-collision; classroom; AUGMENTED REALITY;
D O I
10.1109/VRW52623.2021.00136
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
We designed a low-cost augmented virtuality system based on the Oculus Quest to embed VR in classrooms. To build the system, we measure the size and position of tables in the classroom, make a proxy model in Unity, and then embed the proxy model to seamlessly within the real classroom. In this system, schoolchildren can realize collaborative experiments in ideal conditions or some hard-to-reach scenes. This system's contribution is: (1) By manually adding obstacles, it makes up for most VR systems that can only delimit the area but cannot identify obstacles. (2) It cleverly reuses tables and makes them play the role of anti-collision, workbench, and joystick placement. (3) It expands the available area of VR in complex environments.
引用
收藏
页码:508 / 509
页数:2
相关论文
共 50 条
  • [31] Virtual reality system effects on size-distance judgments in a virtual environment
    Eggleston, RG
    Janson, WP
    Aldrich, KA
    PROCEEDINGS OF THE IEEE 1996 VIRTUAL REALITY ANNUAL INTERNATIONAL SYMPOSIUM, 1996, : 139 - 146
  • [32] Inception: A Creative Coding Environment for Virtual Reality, in Virtual Reality
    Fischer, Michael H.
    22ND ACM CONFERENCE ON VIRTUAL REALITY SOFTWARE AND TECHNOLOGY (VRST 2016), 2016, : 339 - 340
  • [33] Virtual Tools and Collaborative Working Environment in Embedded System Design
    Parkhomenko, A. V.
    Gladkova, O. N.
    2014 11TH INTERNATIONAL CONFERENCE ON REMOTE ENGINEERING AND VIRTUAL INSTRUMENTATION (REV), 2014, : 90 - 93
  • [34] The Visorama system: A functional overview of a new virtual reality environment
    Matos, A
    Gomes, J
    Parente, A
    Siffert, H
    Velho, L
    COMPUTER GRAPHICS INTERNATIONAL, PROCEEDINGS, 1997, : 205 - 212
  • [35] Development of EEG biofeedback system based on virtual reality environment
    Liu Mingyu
    Wang Jue
    Yan Nan
    Yang Qin
    2005 27TH ANNUAL INTERNATIONAL CONFERENCE OF THE IEEE ENGINEERING IN MEDICINE AND BIOLOGY SOCIETY, VOLS 1-7, 2005, : 5362 - 5364
  • [36] Model Simplification and Virtual Reality Modeling of Water Environment System
    Shao, XinXin
    Wang, XiaoYu
    Zhang, MingHui
    2009 IEEE 10TH INTERNATIONAL CONFERENCE ON COMPUTER-AIDED INDUSTRIAL DESIGN & CONCEPTUAL DESIGN, VOLS 1-3: E-BUSINESS, CREATIVE DESIGN, MANUFACTURING - CAID&CD'2009, 2009, : 1850 - 1853
  • [37] Virtual traditional craft simulation system in mixed reality environment
    Fuchigami, Rihito
    Ishida, Tomoyuki
    INTERNATIONAL JOURNAL OF GRID AND UTILITY COMPUTING, 2023, 14 (06) : 553 - 561
  • [38] Implementation of Virtual Reality System Based on Environment Aware Technology
    Su, Peihua
    2017 4TH ICMIBI INTERNATIONAL CONFERENCE ON TRAINING, EDUCATION, AND MANAGEMENT (ICMIBI-TEM 2017), 2017, 83 : 36 - 40
  • [39] Web-based telerobotics system in virtual reality environment
    Ge, WM
    Cao, ZL
    Peng, SX
    Sun, QY
    INTELLIGENT ROBOTS AND COMPUTER VISION XXI: ALGORITHMS, TECHNIQUES, AND ACTIVE VISION, 2003, 5267 : 98 - 106
  • [40] Creating Virtual Reality and Augmented Reality development in classroom: Is it a hype?
    Nguyen, Vinh T.
    Jung, Kwanghee
    Dang, Tommy
    2019 IEEE INTERNATIONAL CONFERENCE ON ARTIFICIAL INTELLIGENCE AND VIRTUAL REALITY (AIVR), 2019, : 212 - 217