An Embedded Virtual Experiment Environment System for Reality Classroom

被引:1
|
作者
Zhang, Yanxiang [1 ]
Zi, Yutong [1 ]
Wang, Jiayu [1 ]
机构
[1] Univ Sci & Technol China, Hefei, Anhui, Peoples R China
关键词
Augmented virtuality; anti-collision; classroom; AUGMENTED REALITY;
D O I
10.1109/VRW52623.2021.00136
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
We designed a low-cost augmented virtuality system based on the Oculus Quest to embed VR in classrooms. To build the system, we measure the size and position of tables in the classroom, make a proxy model in Unity, and then embed the proxy model to seamlessly within the real classroom. In this system, schoolchildren can realize collaborative experiments in ideal conditions or some hard-to-reach scenes. This system's contribution is: (1) By manually adding obstacles, it makes up for most VR systems that can only delimit the area but cannot identify obstacles. (2) It cleverly reuses tables and makes them play the role of anti-collision, workbench, and joystick placement. (3) It expands the available area of VR in complex environments.
引用
收藏
页码:508 / 509
页数:2
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