Toward a Meta-design Method for Learning Games

被引:1
|
作者
Bertrand, Marne [1 ]
Mathieu, Muratet [2 ,3 ]
Karim, Sehaba [4 ]
机构
[1] Univ Lumiere Lyon 2, ICAR UMR 5191, Lyon, France
[2] Sorbonne Univ, CNRS, LIP6, F-75005 Paris, France
[3] INS HEA, F-92150 Suresnes, France
[4] Univ Lyon 2, Univ Lyon, CNRS, LIRIS,UMR5205, F-69676 Lyon, France
关键词
Serious Games; Meta-design; Computational Thinking; Authoring Tools; TEACHERS; ADOPTION;
D O I
10.5220/0010530203700376
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
To support the appropriation of serious learning games by teachers, we are studying design methods that focus on both design and use phases: meta-design methods. Our objective is to propose models and tools for designing levels and scenarios for Blockly Maze and to provide the teacher with monitoring indicators allowing him/her to appropriate and adapt the game according to the observed uses. In this article, we detail the first contributions of this study based on qualitative data: analysis of the game Blockly Maze and interviews with two teachers. First results draw three main needs: level design tool, scenario design tool and monitoring tool. Beyond these needs we introduce underlying models of each of them and future works.
引用
收藏
页码:370 / 376
页数:7
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