Learning Tools of KVK Module using Augmented Reality Mobile Application for Remedial Education Program (REP)

被引:0
|
作者
Ayub, A. A. [1 ]
Othman, M. B. [1 ]
Sahar, Nan M. [1 ]
Azni, M. S. M. N. [1 ]
Ilyas, M. A. [1 ]
Jaafar, M. B. [1 ]
机构
[1] Univ Tun Hussein Onn Malaysia UTHM, Fac Elect & Elect Engn FKEE, Batu Pahat, Johor, Malaysia
关键词
augmented reality; learning disabilities; remedial education program; unity; vuforia; android;
D O I
暂无
中图分类号
TP301 [理论、方法];
学科分类号
081202 ;
摘要
Augmented Reality (AR) is one of the technologies that has increased popularity in industry revolution 4.0 (IR 4.0). This technology is widely used in the education sector that can help the students easily acquire, process, and remember the information. However, due to the lack of introduction to new technology in some education fields, primary students tend to only use conventional learning methods such as books or card games. By looking at this loophole, this project is focusing on the primary students that being called remedial students in Remedial Education Program (REP). We choose the consonant vowel consonant (KVK) module after a deep discussion with the remedial teacher and regional education officer in Batu Pahat. The record shows that remedial students are facing hardship to spell, read, and pronounce the KVK. We have successfully developed the AR application education platform apps by using the Unity Real-Time Development platform (Unity 3D) and Vuforia. Inside this application, there are two menus for learning purposes which are KVK and Salta Kata and one menu for evaluation which is Kuiz. This module has been tested to 25 remedial students and the results show that the evaluation time taken to answer the Kutz from the apps has been reduced around 10% to 50% compared to the conventional method. We hope that this application can he applied widely for remedial students in elementary school in year one that has a problem in mastering the KVK for REP.
引用
收藏
页码:433 / 437
页数:5
相关论文
共 50 条
  • [1] THE PROTOTYPE OF A FOREIGN LANGUAGE LEARNING APPLICATION USING MOBILE AUGMENTED REALITY
    Dita, Florentin-Alexandru
    INTERNATIONAL CONFERENCE ON INFORMATICS IN ECONOMY, IE 2016: EDUCATION, RESEARCH & BUSINESS TECHNOLOGIES, 2016, : 58 - 65
  • [2] Mobile augmented reality learning objects in higher education
    Marcel, Faith
    RESEARCH IN LEARNING TECHNOLOGY, 2019, 27
  • [3] Lens application: Mobile application using augmented reality
    Aljojo N.
    Munshi A.
    Zainol A.
    Al-Amri R.
    Al-Aqeel A.
    Al-khaldi M.
    Khattabi M.
    Qadah J.
    Aljojo, Nahla (nmaljojo@uj.edu.sa), 1600, International Association of Online Engineering (14): : 160 - 177
  • [4] Designing a Mobile Application for Children with Dyslexia in Primary Education Using Augmented Reality
    Lazo-Amado M.
    Andrade-Arenas L.
    International Journal of Interactive Mobile Technologies, 2023, 17 (02) : 76 - 100
  • [5] Mobile Tourism Application Using Augmented Reality
    Safitri, Riri
    Yusra, Deska Setiawan
    Hermawan, Denny
    Ripmiatin, Endang
    Pradani, Winangsari
    2017 5TH INTERNATIONAL CONFERENCE ON CYBER AND IT SERVICE MANAGEMENT (CITSM 2017), 2017, : 454 - 459
  • [6] Prototyping a Mobile Application for Children with Dyscalculia in Primary Education using Augmented Reality
    Lazo-Amado, Misael
    Cueva-Ruiz, Leoncio
    Andrade-Arenas, Laberiano
    INTERNATIONAL JOURNAL OF ADVANCED COMPUTER SCIENCE AND APPLICATIONS, 2022, 13 (10) : 717 - 724
  • [7] Towards a New Learning Experience through a Mobile Application with Augmented Reality in Engineering Education
    Criollo-C, Santiago
    Abad-Vasquez, David
    Martic-Nieto, Marjan
    Velasquez-G, Fausto Andres
    Perez-Medina, Jorge-Luis
    Lujan-Mora, Sergio
    APPLIED SCIENCES-BASEL, 2021, 11 (11):
  • [8] LEARNING THROUGH AUGMENTED REALITY MOBILE GAME APPLICATION
    Lan, Tan Siew
    2013 IEEE 63RD ANNUAL CONFERENCE INTERNATIONAL COUNCIL FOR EDUCATIONAL MEDIA (ICEM), 2013,
  • [9] Mobile Augmented Reality Application for Telugu Language Learning
    Meda, Prema
    Kumar, M.
    Parupalli, Ramu
    2014 IEEE INTERNATIONAL CONFERENCE ON MOOC, INNOVATION AND TECHNOLOGY IN EDUCATION (MITE), 2014, : 183 - 186
  • [10] ARMyPat: Mobile Application in Learning Malay Historical Patriots Using Augmented Reality
    Mokhsin, Mudiana
    Zainol, Amer Shakir
    Ibrahim, Emma Nuraihan Mior
    Som, Mohd Husni Mohd
    Basit, Kamarul Ariffin Abdul
    Azman, Amir Afwan
    INTELLIGENT AND INTERACTIVE COMPUTING, 2019, 67 : 425 - 445