THE PROTOTYPE OF A FOREIGN LANGUAGE LEARNING APPLICATION USING MOBILE AUGMENTED REALITY

被引:0
|
作者
Dita, Florentin-Alexandru [1 ]
机构
[1] Bucharest Univ Econ Studies, Bucharest, Romania
关键词
gamification; m-learning; mobile augmented reality; optical character recognition; virtual object; EDUCATION;
D O I
暂无
中图分类号
F [经济];
学科分类号
02 ;
摘要
In this paper is described a foreign language learning application using mobile augmented reality based on gamification method and text recognition. The mobile augmented reality is a technology that extends the real world elements with 2D or 3D computer generated objects and lets the users interact with them. A Gamification system is based on different mechanisms that increase the motivation of students, due to the impact that videogames have in their emotional, cognitive and social areas. The proposed solution applies Optical Character Recognition technique, using the camera of the mobile device, in order to identify the text written on a card. The implementation combines the features of gamification system and mobile augmented reality in order to make the learning process more easy and fun. This paper aims to present the results after testing the foreign language learning application in different scenarios. The objective is to identify how the font size of the written text, the distance between the cards and the mobile device and the number of the words that need to be recognized impact the application's results.
引用
收藏
页码:58 / 65
页数:8
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