Using a virtual learning environment with highly interactive elements in Second Life to engage millennial students

被引:4
|
作者
Shi, Wei [1 ]
Lee, Gordon [1 ]
Hinchley, Jonathan [1 ]
Corriveau, Jean-Pierre [2 ]
Kapralos, Bill [1 ]
Hogue, Andrew [1 ]
机构
[1] Univ Ontario Inst Technol, Fac Business & IT, Oshawa, ON, Canada
[2] Carleton Univ, Sch Comp Sci, Ottawa, ON, Canada
关键词
Second Life; E-education; Virtual World; Massively Multi-player Game; Business Strategy; Stratagem;
D O I
10.1109/IC4E.2010.22
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
The current generation of students is often quoted as millennial students. They are very technologically literate and see technology as a necessity, both in life and in learning. Developing interactive experiential learning becomes a necessity for the educational success of this digital-connected new generation. In this paper, we present a novel virtual learning environment that we created in Second Life. This virtual learning environment is currently used by Business Strategic Management class professor and students to study the Chinese 36 stratagems and use them in different business scenarios. The interactive elements in this virtual learning environment offers the opportunity to the professors to demonstrate different stratagems to the students, as well as the opportunity for the students to practice using different stratagems in a virtual world.
引用
收藏
页码:255 / 259
页数:5
相关论文
共 50 条
  • [31] SciEthics Interactive: science and ethics learning in a virtual environment
    Larysa Nadolny
    Joan Woolfrey
    Matthew Pierlott
    Seth Kahn
    Educational Technology Research and Development, 2013, 61 : 979 - 999
  • [32] SciEthics Interactive: science and ethics learning in a virtual environment
    Nadolny, Larysa
    Woolfrey, Joan
    Pierlott, Matthew
    Kahn, Seth
    ETR&D-EDUCATIONAL TECHNOLOGY RESEARCH AND DEVELOPMENT, 2013, 61 (06): : 979 - 999
  • [33] Design of a virtual community based interactive learning environment
    Jin, Q
    INFORMATION SCIENCES, 2002, 140 (1-2) : 171 - 191
  • [34] Using Poetry to Engage Nurse Practitioner Students in Virtual Discussion
    Diamond, Lisa K.
    NURSE EDUCATOR, 2023, 48 (02) : 102 - 102
  • [35] Teaching and Learning in a Virtual World: A Pedagogical Experimentation Using Second Life
    Kumar, Poonam
    AMCIS 2012 PROCEEDINGS, 2012,
  • [36] Learning in a Virtual World: Experience With Using Second Life for Medical Education
    Wiecha, John
    Heyden, Robin
    Sternthal, Elliot
    Merialdi, Mario
    JOURNAL OF MEDICAL INTERNET RESEARCH, 2010, 12 (01)
  • [37] Using a Virtual Scavenger Hunt to Engage Radiologic Science Students
    Spence, Brian
    RADIOLOGIC TECHNOLOGY, 2021, 92 (06) : 623 - 624
  • [38] Using Flipped Classroom and Virtual Field Trips to Engage Students
    Kobayashi, Kent D.
    HORTTECHNOLOGY, 2017, 27 (04) : 458 - 460
  • [39] Spot the differences Game: An Interactive Method That Engage Students in Organic Chemistry Learning
    Cha, Jeongho
    Kan, Su-Yin
    Chia, Poh Wai
    JOURNAL OF THE KOREAN CHEMICAL SOCIETY-DAEHAN HWAHAK HOE JEE, 2018, 62 (02): : 159 - 165
  • [40] APPLICATION OF VIRTUAL LEARNING ENVIRONMENT IN MASTER STUDENTS
    Coll Cardenas, Ana Maria Huambachano
    Guillen Tarazona, Maria Luz
    Rivera Mandarache, Ermes Ysidro
    REVISTA CONRADO, 2020, 16 (75): : 384 - 389