Pseudo-haptic button for improving user experience of mid-air interaction in VR

被引:3
|
作者
Kim, Woojoo [1 ]
Xiong, Shuping [1 ]
机构
[1] Korea Adv Inst Sci & Technol KAIST, Coll Engn, Dept Ind & Syst Engn, Human Factors & Ergon Lab, 291 Daehak Ro, Daejeon 34141, South Korea
基金
新加坡国家研究基金会;
关键词
Virtual reality; Mid-air interaction; User experience; Button; Pseudo-haptics; HAND POSE ESTIMATION; SOFTNESS PERCEPTION; DESIGN;
D O I
10.1016/j.ijhcs.2022.102907
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
Mid-air interaction is one of the promising interaction modalities in virtual reality (VR) due to its merits in naturalness and intuitiveness, but the interaction suffers from the lack of haptic feedback as no force or vibrotactile feedback can be provided in mid-air without extra devices. As a breakthrough to compensate for this insufficiency, the application of pseudo-haptic features which create the visuo-haptic illusion without actual physical haptic stimulus can be explored. Therefore, this study aimed to investigate the effect of four pseudohaptic features: proximity feedback, protrusion, hit effect, and penetration blocking on user experience for free-hand mid-air button interaction in VR. We conducted a user study on 21 subjects to collect user ratings on various aspects of user experience while users were freely interacting with 16 buttons with different combinations of four features. Results indicated that all investigated features significantly improved user experience in terms of haptic illusion, embodiment, sense of reality, spatiotemporal perception, satisfaction, and hedonic quality. In addition, protrusion and hit effect were more beneficial in comparison with the other two features. It is recommended to utilize the four proposed pseudo-haptic features in 3D user interfaces (UIs) to make users feel more pleased and amused, but caution is needed when using proximity feedback together with other features because it can be distracting. The findings of this study could be helpful for VR developers and UI designers in providing better interactive buttons in the 3D interfaces.
引用
收藏
页数:11
相关论文
共 50 条
  • [41] VRSmartphoneSketch: Augmenting VR Controller With A Smartphone For Mid-air Sketching
    Wang, Shouxia
    Zhang, Li
    Kang, Jingjing
    Wang, Shuxia
    He, Weiping
    2021 IEEE INTERNATIONAL SYMPOSIUM ON MIXED AND AUGMENTED REALITY ADJUNCT PROCEEDINGS (ISMAR-ADJUNCT 2021), 2021, : 362 - 363
  • [42] Are mid-air dynamic gestures applicable to user identification?
    Liu, Heng
    Dai, Liangliang
    Hou, Shudong
    Han, Jungong
    Liu, Hongshen
    PATTERN RECOGNITION LETTERS, 2019, 117 : 179 - 185
  • [43] Categorizing Issues in Mid-Air InfoVis Interaction
    Miranda, Brunelli Pinto
    Santiago Carneiro, Nikolas Jorge
    Oliveira de Araujo, Tiago Davi
    Resque dos Santos, Carlos Gustavo
    de Freitas, Alexandre Abreu
    de Morais, Jefferson Magalhaes
    Meiguins, Bianchi Serique
    Proceedings 2016 20th International Conference Information Visualisation IV 2016, 2016, : 242 - 246
  • [44] Mid-Air Gestural Interaction with a Large Fogscreen
    Remizova, Vera
    Sand, Antti
    MacKenzie, I. Scott
    Spakov, Oleg
    Nyyssonen, Katariina
    Rakkolainen, Ismo
    Kylliainen, Anneli
    Surakka, Veikko
    Gizatdinova, Yulia
    MULTIMODAL TECHNOLOGIES AND INTERACTION, 2023, 7 (07)
  • [45] Design and Evaluation of Mid-Air Haptic Interactions in an Augmented Reality Environment
    Dzidek, Brygida
    Frier, William
    Harwood, Adam
    Hayden, Richard
    HAPTICS: SCIENCE, TECHNOLOGY, AND APPLICATIONS, PT II, 2018, 10894 : 489 - 499
  • [46] Mid-Air Haptic Algorithms for Rendering 3D Shapes
    Martinez, Jonatan
    Harwood, Adam
    Limerick, Hannah
    Clark, Rory
    Georgiou, Orestis
    2019 IEEE INTERNATIONAL SYMPOSIUM ON HAPTIC AUDIO-VISUAL ENVIRONMENTS & GAMES (HAVE 2019), 2019,
  • [47] Incorporating the Perception of Visual Roughness into the Design of Mid-Air Haptic Textures
    Beattie, David
    Frier, William
    Georgiou, Orestis
    Long, Benjamin
    Ablart, Damien
    ACM SYMPOSIUM ON APPLIED PERCEPTION (SAP 2020), 2020,
  • [48] Feasiblity of using printed polymer transducers for mid-air haptic feedback
    van Neer, P. L. M. J.
    Volker, A. W. F.
    Berkhoff, A. P.
    Akkerman, H. B.
    Schrama, T.
    van Breemen, A.
    Gelinck, G. H.
    2018 IEEE INTERNATIONAL ULTRASONICS SYMPOSIUM (IUS), 2018,
  • [49] 3D Tabletop AR: A Comparison of Mid-Air, Touch and Touch plus Mid-Air Interaction
    Plasson, Carole
    Cunin, Dominique
    Laurillau, Yann
    Nigay, Laurence
    PROCEEDINGS OF THE WORKING CONFERENCE ON ADVANCED VISUAL INTERFACES AVI 2020, 2020,
  • [50] Comparing Motion-based Versus Controller-based Pseudo-haptic Weight Sensations in VR
    Hirao, Yutaro
    Takala, Tuukka M.
    Lecuyer, Anatole
    2020 IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES WORKSHOPS (VRW 2020), 2020, : 305 - 310