Investigating the usability and learner experience of a virtual reality adaptive skills intervention for adults with autism spectrum disorder

被引:33
|
作者
Schmidt, Matthew [1 ]
Glaser, Noah [2 ]
机构
[1] Univ Florida, 2423 Norman Hall,Off 2-206,POB 117048, Gainesville, FL 32611 USA
[2] Univ Connecticut, Storrs, CT USA
关键词
Adaptive skills; Autism spectrum disorder; Generalization; 360-degree video; Virtual reality; Complexity theory; Learning experience design; TECHNOLOGY-BASED INTERVENTIONS; SOCIAL-SKILLS; ASPERGER-SYNDROME; COGNITIVE LOAD; YOUNG-ADULTS; CHILDREN; ENVIRONMENTS; ADOLESCENTS; PREVALENCE; YOUTH;
D O I
10.1007/s11423-021-10005-8
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
Research on the use of virtual reality (VR) for individuals with autism lacks design precedent and theoretical guidance. Further, research in this area often fails to include participants in the design of interventions. This paper seeks to address these gaps. A proof-of-concept adaptive skills intervention for adults on the autism spectrum was developed to promote safe and appropriate utilization of public transportation. Grounded in theories of complexity and generalization, technological and pedagogical scaffolds were designed in a staged manner and gradually faded to promote acquisition and generalization of target skills. A constellation of technologies was employed, including 360-degree video and headset-based VR. A multi-phase usage study was conducted to evaluate the efficiency and appeal of the prototype intervention so as to reveal design flaws and uncover opportunities to improve the overall learner experience. Findings are presented from the perspectives of expert testers (n = 4) and participant testers with autism (n = 5). Results suggest a largely positive learner experience and that the intervention is feasible and relevant to the unique needs of the target population. Implications are presented from the perspective of Roger's adoption characteristics.
引用
收藏
页码:1665 / 1699
页数:35
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