An Empirical Study of Reserve Price Optimisation in Real-Time Bidding

被引:47
|
作者
Yuan, Shuai [1 ]
Wang, Jun [1 ]
Chen, Bowei [1 ]
Mason, Peter [2 ]
Seljan, Sam [3 ]
机构
[1] UCL, Dept Comp Sci, London, England
[2] Adv Int Media, London, England
[3] AppNexus, New York, NY USA
关键词
Display Advertising; Reserve Price; Revenue Optimisation; Online Advertising; Real-Time Bidding; AUCTIONS;
D O I
10.1145/2623330.2623357
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
In this paper, we report the first empirical study and live test of the reserve price optimisation problem in the context of Real-Time Bidding (RTB) display advertising from an operational environment. A reserve price is the minimum that the auctioneer would accept from bidders in auctions, and in a second price auction it could potentially uplift the auctioneer's revenue by charging winners the reserve price instead of the second highest bids. As such it has been used for sponsored search and been well studied in that context. However, comparing with sponsored search and contextual advertising, this problem in the RTB context is less understood yet more critical for publishers because 1) bidders have to submit a bid for each individual impression, which mostly is associated with user data that is subject to change over time. This, coupled with practical constraints such as the budget, campaigns' life time, etc. makes the theoretical result from optimal auction theory not necessarily applicable and a further empirical study is required to confirm its optimality from the real-world system; 2) in RTB an advertiser is facing nearly unlimited supply and the auction is almost done in "last second", which encourages spending less on the high cost ad placements. This could imply the loss of bid volume over time if a correct reserve price is not in place. In this paper we empirically examine several commonly adopted algorithms for setting up a reserve price. We report our results of a large scale online experiment in a production platform. The results suggest the our proposed game theory based OneShot algorithm performed the best and the superiority is significant in most cases.
引用
收藏
页码:1897 / 1906
页数:10
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