Architecture of an Animation System for Human Characters

被引:0
|
作者
Pejsa, T. [1 ]
Pandzic, I. S. [1 ]
机构
[1] Univ Zagreb, Fac Elect Engn & Comp, Zagreb 41000, Croatia
关键词
D O I
暂无
中图分类号
TN [电子技术、通信技术];
学科分类号
0809 ;
摘要
Virtual human characters are found in a broad range of applications, from movies, games and networked virtual environments to teleconferencing and tutoring applications. Such applications are available on a variety of platforms, from desktop and web to mobile devices. High-quality animation is an essential prerequisite for realistic and believable virtual characters. Though researchers and application developers have ample animation techniques for virtual characters at their disposal, implementation of these techniques into an existing application tends to be a daunting and time-consuming task. In this paper we present visage vertical bar SDK, a versatile framework for real-time character animation based on MPEG-4 FBA standard that offers a wide spectrum of features that includes animation playback, lip synchronization and facial motion tracking, while facilitating rapid production of art assets and easy integration with existing graphics engines.
引用
收藏
页码:171 / 176
页数:6
相关论文
共 50 条
  • [31] Editorial (The relationship between architecture and animation)
    Castle, H
    ARCHITECTURAL DESIGN, 2001, (150) : 5 - 5
  • [32] An open architecture for comic actor animation
    Manske, K
    Mühlhäuser, M
    ACM MULTIMEDIA 97, PROCEEDINGS, 1997, : 251 - 259
  • [33] THE ARCHITECTURE OF ANIMATION - ITALIAN - DALISI,R
    PONTI, LL
    DOMUS, 1975, (551): : 53 - 53
  • [34] Market Analysis about Successful Animation Characters and The Important Elements Point of Create Animated Characters
    Peng, Changrong
    PROCEEDINGS OF THE 2016 2ND INTERNATIONAL CONFERENCE ON EDUCATION TECHNOLOGY, MANAGEMENT AND HUMANITIES SCIENCE, 2016, 50 : 9 - 16
  • [35] Virtual human animation in networked physical running fitness system
    Chen, Xian
    Zhao, Nailiang
    He, Gaoqi
    Zhang, Lin
    Pan, Zhigeng
    ICAT 2006: 16TH INTERNATIONAL CONFERENCE ON ARTIFICIAL REALITY AND TELEXISTENCE - WORSHOPS, PROCEEDINGS, 2006, : 47 - +
  • [36] An emotional architecture for virtual characters
    Imbert, R
    de Antonio, A
    VIRTUAL STORYTELLING: USING VIRTUAL REALITY TECHNOLOGIES FOR STORYTELLING, PROCEEDINGS, 2005, 3805 : 63 - 72
  • [37] The Design of the Dynamic Language of Animation Characters Based on Dual Symbols
    Yue, Huaiwang
    Mei, Mei
    Xu, Renping
    2009 IEEE 10TH INTERNATIONAL CONFERENCE ON COMPUTER-AIDED INDUSTRIAL DESIGN & CONCEPTUAL DESIGN, VOLS 1-3: E-BUSINESS, CREATIVE DESIGN, MANUFACTURING - CAID&CD'2009, 2009, : 1859 - +
  • [38] The application of directional derivative in the design of animation characters and background elements
    Zhang, Qing
    APPLIED MATHEMATICS AND NONLINEAR SCIENCES, 2022, 8 (02) : 763 - 774
  • [39] Automatic rigging for animation characters with 3D silhouette
    Pan, Junjun
    Yang, Xiaosong
    Xie, Xin
    Willis, Philip
    Zhang, Jian J.
    COMPUTER ANIMATION AND VIRTUAL WORLDS, 2009, 20 (2-3) : 121 - 131
  • [40] Data-driven detailed hair animation for game characters
    Wu, Chenlei
    Kanai, Takashi
    COMPUTER ANIMATION AND VIRTUAL WORLDS, 2016, 27 (3-4) : 221 - 230