GAMIFICATION IN EDUCATION: SOCIAL NETWORK ANALYSIS

被引:0
|
作者
Pilar, Ladislav [1 ]
Rojik, Stanislav [1 ]
Tuckova, Karolina [1 ]
Balcarova, Tereza [1 ]
Selby, Richard [1 ]
机构
[1] Czech Univ Life Sci, Fac Econ & Management, Dept Management, Prague 16521, Czech Republic
来源
PROCEEDINGS OF THE 14TH INTERNATIONAL CONFERENCE EFFICIENCY AND RESPONSIBILITY IN EDUCATION 2017 (ERIE) | 2017年
关键词
Gamification; Education; Social Network Analysis; Learning; Business; FRAMEWORK;
D O I
暂无
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
The aim of this paper is to identify the contents of posts on Twitter and Instagram in regards to gamification in education. Partially, the aim is to identify any disparity between various studies of the current status in the field of gamification in education based on journal analysis and social network analysis (Twitter and Instagram). The analysis includes data from Instagram (516 posts) and Twitter (3,549 posts) from a total of 2,409 users, and two literature reviews. The posts were recorded between 13/03/2016 and 19/02/2017. The results identified the 20 most-used hashtags, and were extrapolated into 5 crowds focusing on two major areas (1) learning and (2) business. In this study, the Business Sector is taken as the dominant area, unlike previous research, where there was much less emphasis on this field. In greater detail, this analysis of social networks identifies areas connected with business and gamification and education, these being (1) motivation, (2) startup success, and (3) finance.
引用
收藏
页码:318 / 324
页数:7
相关论文
共 50 条
  • [31] Virtual Blended Learning Enriched by Gamification and Social Aspects in Programming Education
    Lueckemeyer, Gero
    10TH INTERNATIONAL CONFERENCE ON COMPUTER SCIENCE & EDUCATION (ICCSE 2015), 2015, : 438 - 444
  • [32] Gamification-Education: the power of data. Teachers in social networks
    Moreno, Carlos Barroso
    Carretero, Ma Rosario Mendoza
    de Santiago, Belen Saenz-Rico
    Rumayor, Laura Rayon
    RIED-REVISTA IBEROAMERICANA DE EDUCACION A DISTANCIA, 2024, 27 (01):
  • [33] Hybridisation of the Teaching Personal and Social Responsibility Model and Gamification in Physical Education
    Valero-Valenzuela, Alfonso
    Gregorio Garcia, David
    Camerino, Oleguer
    Manzano, David
    APUNTS EDUCACION FISICA Y DEPORTES, 2020, (141): : 63 - 74
  • [34] Gamification in Education and Business
    Deeds, David W.
    TECHNOLOGY KNOWLEDGE AND LEARNING, 2016, 21 (03) : 401 - +
  • [35] Research topics and trends in medical education by social network analysis
    Ji, Young A.
    Nam, Se Jin
    Kim, Hong Gee
    Lee, Jaeil
    Lee, Soo-Kyoung
    BMC MEDICAL EDUCATION, 2018, 18
  • [36] Analysis of collaborative learning in social network sites used in education
    Al-Dhanhani, Ahmed
    Mizouni, Rabeb
    Otrok, Hadi
    Al-Rubaie, Ahmad
    SOCIAL NETWORK ANALYSIS AND MINING, 2015, 5 (01) : 1 - 18
  • [37] Research topics and trends in medical education by social network analysis
    Young A Ji
    Se Jin Nam
    Hong Gee Kim
    Jaeil Lee
    Soo-Kyoung Lee
    BMC Medical Education, 18
  • [39] From Nodes to Knowledge: Exploring Social Network Analysis in Education
    Singh, Shashank sheshar
    Muhuri, Samya
    Kumar, Sumit
    Barua, Jayendra
    ACM TRANSACTIONS ON THE WEB, 2025, 19 (01)
  • [40] Evaluating a Center for Interprofessional Education via Social Network Analysis
    Dow, Alan W.
    Sewell, Daniel K.
    Lockeman, Kelly S.
    Micalizzi, Elizabeth A.
    ACADEMIC MEDICINE, 2020, 95 (02) : 207 - 212