Whispering tales: using augmented reality to enhance cultural landscapes and Indigenous values

被引:9
|
作者
Marques, Bruno [1 ]
McIntosh, Jacqueline [1 ]
Carson, Hannah [1 ]
机构
[1] Victoria Univ Wellington, Sch Architecture, POB 600, Wellington 6140, New Zealand
关键词
culture; narratives; Indigenous knowledge; landscape architecture; augmented reality;
D O I
10.1177/1177180119860266
中图分类号
C95 [民族学、文化人类学];
学科分类号
0304 ; 030401 ;
摘要
Increasingly, our built and natural environments are becoming hybrids of real and digital entities where objects, buildings and landscapes are linked online in websites, blogs and texts. In the case of Aotearoa New Zealand, modern lifestyles have put Maori Indigenous oral narratives at risk of being lost in a world dominated by text and digital elements. Intangible values, transmitted orally from generation to generation, provide a sense of identity and community to Indigenous Maori as they relate and experience the land based on cultural, spiritual, emotion, physical and social values. Retaining the storytelling environment through the use of augmented reality, this article extends the biophysical attributes of landscape through embedded imagery and auditory information. By engaging with Ngati Kahungunu ki Wairarapa, a design approach has been developed to illustrate narratives through different media, in a way that encourages a deeper and broader bicultural engagement with landscape.
引用
收藏
页码:193 / 204
页数:12
相关论文
共 50 条
  • [31] Audio augmented reality using sonification to enhance visual art experiences: Lessons learned
    Dam, Abhraneil
    Lee, YeaJi
    Siddiqui, Arsh
    Lages, Wallace Santos
    Jeon, Myounghoon
    INTERNATIONAL JOURNAL OF HUMAN-COMPUTER STUDIES, 2024, 191
  • [32] Using Augmented Reality to Enhance Medical Education in Heart Diseases: Action Design Research
    Alahmadi, Dimah
    Bitar, Hind
    ALsaadi, Hana
    Boker, Lamees
    Alghamdi, Linah
    TEM JOURNAL-TECHNOLOGY EDUCATION MANAGEMENT INFORMATICS, 2021, 10 (03): : 1141 - 1148
  • [33] Development and evaluation of an augmented reality serious game to enhance 21st century skills in cultural tourism
    Pawitra Liamruk
    Natnicha Onwong
    Kiettikoon Amornrat
    Ann Arayapipatkul
    Kawin Sipiyaruk
    Scientific Reports, 15 (1)
  • [34] Cultural Industry's Strategic Development: Reaching International Audience by Using Virtual Reality and Augmented Reality Technologies
    Kargas, Antonios
    Loumos, Georgios
    HERITAGE, 2023, 6 (06): : 4640 - 4652
  • [35] Temple Relief Storytelling using Augmented Reality for Enhanced Engagement with Cultural Heritage Sites
    Kurniawardhani, Arrie
    Defanra, Geri
    Mahardika, Galang Prihadi
    9TH INTERNATIONAL CONFERENCE ON MULTIMEDIA AND IMAGE PROCESSING, ICMIP 2024, 2024, : 100 - 105
  • [36] In-Situ Visualization for Cultural Heritage Sites using Novel Augmented Reality Technologies
    Stricker, Didier
    Pagani, Alain
    Zoellner, Michael
    VIRTUAL ARCHAEOLOGY REVIEW, 2010, 1 (02): : 37 - 41
  • [37] An invisible height evaluation system for building height regulation to preserve good landscapes using augmented reality
    Yabuki, Nobuyoshi
    Miyashita, Kyoko
    Fukuda, Tomohiro
    AUTOMATION IN CONSTRUCTION, 2011, 20 (03) : 228 - 235
  • [38] A Prototype Application of StickAR to Enhance Note-Taking Activity by Using Augmented Reality Technology
    Azizo, Adlin Shaflina Binti
    bin Mohamed, Farhan
    Siang, Chan Vei
    bin Isham, Muhammad Ismail Mat
    bin Mokhtar, Mohd Khalid
    Wirasari, Ira
    INTELLIGENT TECHNOLOGIES FOR INTERACTIVE ENTERTAINMENT, INTETAIN 2021, 2022, 429 : 353 - 371
  • [39] Content delivery using augmented reality to enhance students' performance in a building design and assembly project
    Shirazi, Arezoo
    Behzadan, Amir H.
    Advances in Engineering Education, 2015, 4 (03):
  • [40] Using Mixed Methods Research as a Tool for Developing an Indigenous Cultural Values Instrument in Malaysia
    Taghipoorreyneh, Mehdi
    de Run, Ernest C.
    JOURNAL OF MIXED METHODS RESEARCH, 2020, 14 (03) : 403 - 424