Learning Generative Models of Textured 3D Meshes from Real-World Images

被引:12
|
作者
Pavllo, Dario [1 ]
Kohler, Jonas [1 ]
Hofmann, Thomas [1 ]
Lucchi, Aurelien [1 ]
机构
[1] Swiss Fed Inst Technol, Dept Comp Sci, Zurich, Switzerland
基金
瑞士国家科学基金会;
关键词
D O I
10.1109/ICCV48922.2021.01362
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Recent advances in differentiable rendering have sparked an interest in learning generative models of textured 3D meshes from image collections. These models natively disentangle pose and appearance, enable downstream applications in computer graphics, and improve the ability of generative models to understand the concept of image formation. Although there has been prior work on learning such models from collections of 2D images, these approaches require a delicate pose estimation step that exploits annotated keypoints, thereby restricting their applicability to a few specific datasets. In this work, we propose a GAN framework for generating textured triangle meshes without relying on such annotations. We show that the performance of our approach is on par with prior work that relies on ground-truth keypoints, and more importantly, we demonstrate the generality of our method by setting new baselines on a larger set of categories from ImageNet for which keypoints are not available - without any classspecific hyperparameter tuning. We release our code at https://github.com/dariopavllo/textured-3d-gan
引用
收藏
页码:13859 / 13869
页数:11
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