共 50 条
- [31] A Study on Collaborative and Competitive Strategies of Learners used in an Educational Game 15TH IEEE INTERNATIONAL CONFERENCE ON ADVANCED LEARNING TECHNOLOGIES (ICALT 2015), 2015, : 200 - 204
- [34] Hybrid learning environment: Collaborative or competitive learning? Virtual Reality, 2019, 23 : 411 - 423
- [37] Blending Gamification and Augmented Reality in XploreRAFE+ Module: Intriguing Excitement and Promoting Collaborative Learning among Learners in Higher Education 26TH INTERNATIONAL CONFERENCE ON COMPUTERS IN EDUCATION (ICCE 2018), 2018, : 625 - 630
- [38] Toward an Adaptive Gamification System for Learning Environments COMPUTER SUPPORTED EDUCATION, CSEDU 2014, 2015, 510 : 115 - 129
- [40] A Player Model for Adaptive Gamification in Learning Environments ARTIFICIAL INTELLIGENCE IN EDUCATION, AIED 2015, 2015, 9112 : 297 - 306