The Big Match with a Clock and a Bit of Memory

被引:4
|
作者
Hansen, Kristoffer Arnsfelt [1 ]
Ibsen-Jensen, Rasmus [2 ]
Neyman, Abraham [3 ]
机构
[1] Aarhus Univ, Aarhus, Denmark
[2] IST Austria, Klosterneuburg, Austria
[3] Hebrew Univ Jerusalem, Jerusalem, Israel
关键词
Stochastic Games; Markov Strategies; Bounded memory;
D O I
10.1145/3219166.3219198
中图分类号
TP301 [理论、方法];
学科分类号
081202 ;
摘要
The Big Match is a multi-stage two-player game. In each stage Player 1 hides one or two pebbles in his hand, and his opponent has to guess that number; Player 1 loses a point if Player 2 is correct, and otherwise he wins a point. As soon as Player 1 hides one pebble, the players cannot change their choices in any future stage. Blackwell and Ferguson (1968) give an e-optimal strategy for Player 1 that hides, in each stage, one pebble with a probability that depends on the entire past history. Any strategy that depends just on the clock or on a finite memory is worthless. The long-standing natural open problem has been whether every strategy that depends just on the clock and a finite memory is worthless. We prove that there is such a strategy that is e-optimal. In fact, we show that just two states of memory are sufficient.
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页码:149 / 150
页数:2
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