The Big Match with a Clock and a Bit of Memory

被引:1
|
作者
Hansen, Kristoffer Arnsfelt [1 ]
Ibsen-Jensen, Rasmus [2 ]
Neyman, Abraham [3 ]
机构
[1] Aarhus Univ, DK-8000 Aarhus, Denmark
[2] Univ Liverpool, Liverpool L69 3BX, Merseyside, England
[3] Hebrew Univ Jerusalem, IL-9190401 Jerusalem, Israel
关键词
stochastic games; Markov strategies; bounded memory; GAMES;
D O I
10.1287/moor.2022.1267
中图分类号
C93 [管理学]; O22 [运筹学];
学科分类号
070105 ; 12 ; 1201 ; 1202 ; 120202 ;
摘要
The Big Match is a multistage two-player game. In each stage, player 1 hides one or two pebbles in his hand, and his opponent has to guess that number. Player 1 loses a point if player 2 is correct; otherwise, he wins a point. As soon as player 1 hides one pebble, the players cannot change their choices in any future stage. The undiscounted Big Match has been much-studied. Blackwell and Ferguson (1968) give an epsilon-optimal strategy for player 1 that hides, in each stage, one pebble with a probability that depends on the entire past history. Any strategy that depends on just the clock or just a finite memory is worthless (i.e., cannot guarantee strictly more than the least reward). The long-standing natural open problem has been whether every strategy that depends on just the clock and a finite memory is worthless. The present paper proves that there is such a strategy that is epsilon-optimal. In fact, we show that just two states of memory are sufficient.
引用
收藏
页码:419 / 432
页数:14
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