Technology acquisition strategy in the context of the Internet of Things using game theory

被引:2
|
作者
He, Haojia [1 ]
Tang, Hua [1 ]
Guo, Songbo [1 ]
机构
[1] Univ Elect Sci & Technol China, Sch Econ & Management, Chengdu 611731, Peoples R China
基金
中国国家自然科学基金;
关键词
Technology acquisition; technology imports; Internet of Things; game theory; COMPETITION; PRODUCT; MANUFACTURERS; INVESTMENT; MANAGEMENT; FIRMS;
D O I
10.1080/09537325.2022.2106420
中图分类号
C93 [管理学];
学科分类号
12 ; 1201 ; 1202 ; 120202 ;
摘要
In the era of open innovation, it is of great significance to analyse strategic trade-offs for enterprises' technology acquisition between external and internal. This paper considers the relative pay-offs amongst two manufacturers' selection for their respective scarce technology of the Internet of Things, using game theory models and numerical analysis. In addition to self-innovation relying on internal resources, enterprises can obtain technology from external sources, including technology imported from a third party or cross-licensing with its competitor. Unlike empirical analysis, this study focuses on the strategic firms' interactions at the micro-level study and operational considerations, such as the factors influencing the mode of enterprise technology acquisition, firm competition and cooperation behaviour mechanism, and the selection of innovation initiators. The findings provide implications for competitive enterprises in high-tech industries to acquire complementary technologies by identifying what conditions lead to win-win outcomes. In particular, firms can adjust their licensing levels under certain conditions to adapt to the disparities in each other's development capabilities, thus achieving cross-licensing agreements.
引用
收藏
页码:1604 / 1620
页数:17
相关论文
共 50 条
  • [21] A card-based internet of things game ideation tool for museum context
    Huang, Hai
    Ng, Kher Hui
    Bedwell, Benjamin
    Benford, Steve
    JOURNAL OF AMBIENT INTELLIGENCE AND HUMANIZED COMPUTING, 2021, 12 (10) : 9229 - 9240
  • [22] A card-based internet of things game ideation tool for museum context
    Hai Huang
    Kher Hui Ng
    Benjamin Bedwell
    Steve Benford
    Journal of Ambient Intelligence and Humanized Computing, 2021, 12 : 9229 - 9240
  • [23] Game-Theory-Based Multimode Routing Protocol for Internet of Things
    Khan, Shafiullah
    Umar, Muhammad Muneer
    Jin, Chunhua
    Xiao, Shaozhang
    Iqbal, Zeeshan
    Alnazzawi, Noha
    ELECTRONICS, 2022, 11 (24)
  • [24] Defining a Cyber Resilience Investment Strategy in an Industrial Internet of Things Context
    Francisco Carias, Juan
    Labaka, Leire
    Maria Sarriegi, Jose
    Hernantes, Josune
    SENSORS, 2019, 19 (01)
  • [25] Securing Internet of Things Devices Using The Network Context
    Trnka, Michal
    Svacina, Jan
    Cerny, Tomas
    Song, Eunjee
    Hong, Jiman
    Bures, Miroslav
    IEEE TRANSACTIONS ON INDUSTRIAL INFORMATICS, 2020, 16 (06) : 4017 - 4027
  • [26] Comprehensive Evaluation of Urban Road Network Capacity Using Fractal Theory in the Context of the Internet of Things
    Wen, Wen
    Deng, Hongxing
    JOURNAL OF TESTING AND EVALUATION, 2024, 52 (03) : 1474 - 1486
  • [27] Acquisition and Management of Biomedical Data using Internet of Things Concepts
    Antonovici, Dorin-Andrei
    Chiuchisan, Iuliana
    Geman, Oana
    Tomegea, Andrei
    2014 INTERNATIONAL SYMPOSIUM ON FUNDAMENTALS OF ELECTRICAL ENGINEERING (ISFEE), 2014,
  • [28] Analyzing the blockchain mining strategy in Industrial Internet of Things: A game theoretical approach
    Chen, Zhuo
    Liu, Zhe
    Zhou, Yang
    FUTURE GENERATION COMPUTER SYSTEMS-THE INTERNATIONAL JOURNAL OF ESCIENCE, 2024, 159 : 51 - 63
  • [29] Research on multi-layer network topology optimization strategy for railway internet of things based on game theory benefits
    Wang, Fang
    Su, Kaixuan
    Liang, Bo
    Yao, Jian
    Bai, Wei
    FRONTIERS IN PHYSICS, 2024, 12
  • [30] Scenarios for Educational and Game Activities using Internet of Things Data
    Tziortzioti, Chrysanthi
    Mavrommati, Irene
    Mylonas, Georgios
    Vitaletti, Andrea
    Chatzigiannakis, Ioannis
    PROCEEDINGS OF THE 2018 IEEE CONFERENCE ON COMPUTATIONAL INTELLIGENCE AND GAMES (CIG'18), 2018, : 354 - 361